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  1. #11
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,379
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I don't think its fair to compare Oblation tho those, though Oblation itself feels like a clunky placebo skill you get at lv 40 and rarely use.

    Not sure what its doing as a lv 82 skill.
    (0)

  2. #12
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Crater View Post
    ]These are all straight nerfs that objectively, literally make Dark Knight a worse class, on top of explicitly calling for further homogenization when the game already feels like grasping at straws to find any practical difference from one tank to another within the role. Absolutely no to all of this.

    If this is what you want out of a tanking class, there are three out of four tanks in the game that are specifically catered to your tastes. Please stop trying to take away the one (1) single solitary tank that still has some vestiges of gameplay in it catered to people who do not share your tastes.
    You are a fool if you think they're nerfs. Dark Mind is straight up useless against anything physical, and TBN cannot compete with Bloodwhetting, Holy Shelltron, or Heart of Corundum, which give SUSTAIN on top of the mitigation. TBN costs MP, meaning it will ALWAYS compete with damage and be a DPS loss if it doesn't break, making it so TBN hurts DRK's potential by merely existing like it does now.

    So Dark Mind is better replaced by something that mitigates all damage, something Oblation does. Since 10% is too low and pathetic to replace it, bringing Oblation up to 15% would bring it up to par. By removing TBN from the MP pool and removing the "gives a free Edge/Flood upon breaking", it's no longer a DPS loss for using, and encourages using it. If a heal is added to it, it is brought up to par with Holy Shelltron, Bloodwhetting, and Heart of Corundum. Clearly you don't know what DRK needs right now if you foolishly believe TBN can compete with HS, BW, or HoC.
    (6)

  3. #13
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by ForteNightshade View Post
    Bloodwhetting is only a problem in dungeons because of how comically undertuned they are. At most, they could slap a fall off effect on multi-targets so it isn't so insanely ahead of the other tanks. Otherwise, a wholesale nerf to Bloodwhetting would completely kill the one niche Warrior has over Gunbreaker highend content.
    90 EX trials are very much are, but to be expected, they usually are the brand new two EX trials in a new Xpac. UCOB/UWU are pretty laughable too now except TEA, TEA still puts up a fight at least.

    I would agree on a 50% fall off hit on other targets than main target, the Warrior won't be invincible. Still need to be careful buffing mob damage in content.
    (0)
    Gae Bolg Animus 18/04/2014

  4. #14
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by RyuDragnier View Post
    If a heal is added to it, it is brought up to par with Holy Shelltron, Bloodwhetting, and Heart of Corundum. Clearly you don't know what DRK needs right now if you foolishly believe TBN can compete with HS, BW, or HoC.
    That's not brought up to par, that makes it stronger in comparison being free. TBN does a huge no damage barrier, and having a heal on top would make it insane.

    TBN being free comparisons, no drawbacks

    Holy Sheltron/Intervention as I said isn't a whole free choice, it's restricted used. Reqs Holy is extremely restricted, Paladin don't get free choices when to use their healing, Clemency exist, but you would only kill the jobs DPS.

    HoC only compares on TBN if it's below 50% HP kicks in, otherwise it's a short damage mitigation, Healers have O-GCDs needing use that do the job better.

    BW is the focus problem, can pop anywhere anytime, gains in all cases.

    TBN being free, plus no drawbacks, and 25% max HP barrier is very huge with more gear support. Oblation buff too? Bruh, you'll have to be crazy lucky to obtain these level of adjustments, we don't need tanks being more invincible. Instant 25% max HP barrier is incredibly strong, and it carried a lot in Eden Savage raids. I agree TBN drawbacks need to be removed, I got no problem with that, but it's over stretching the bar asking for more. We absolutely do not need another HW tank meta.
    (5)
    Gae Bolg Animus 18/04/2014

  5. #15
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Undeadfire View Post
    That's not brought up to par, that makes it stronger in comparison being free. TBN does a huge no damage barrier, and having a heal on top would make it insane.

    TBN being free comparisons, no drawbacks

    Holy Sheltron/Intervention as I said isn't a whole free choice, it's restricted used. Reqs Holy is extremely restricted, Paladin don't get free choices when to use their healing, Clemency exist, but you would only kill the jobs DPS.

    HoC only compares on TBN if it's below 50% HP kicks in, otherwise it's a short damage mitigation, Healers have O-GCDs needing use that do the job better.

    BW is the focus problem, can pop anywhere anytime, gains in all cases.

    TBN being free, plus no drawbacks, and 25% max HP barrier is very huge with more gear support. Oblation buff too? Bruh, you'll have to be crazy lucky to obtain these level of adjustments, we don't need tanks being more invincible. Instant 25% max HP barrier is incredibly strong, and it carried a lot in Eden Savage raids. I agree TBN drawbacks need to be removed, I got no problem with that, but it's over stretching the bar asking for more. We absolutely do not need another HW tank meta.
    Then you need to look at the pvp version of TBN. The draw back for that was your dark side lasted for 30 secs & the barrier is up to a 3k heal. Sadly to say the pvp version of drk is way better in the self healing in a mob pull then the standard version

    Ill have to disagree with you with the bw. lets say that bw didn't exist it still shows that drk still does not have any ways of healing it self
    (1)
    Last edited by Axxion; 01-01-2022 at 09:22 AM.
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  6. #16
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    TBN sucks in multi-hit scenarios like dungeons as it breaks too fast, while other tank short CDs reduce incoming damage for more attacks. Thus DRK feels so much squishier in 81+ dungeons that hit harder with no major over-gearing yet.
    And before stat squish with the 200k health pools it was risky to use on a lot of stuff since there was a chance of it not breaking and wasting MP. I will not be surprised if it will become a thing again latter in this expansion.
    (3)

  7. #17
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Making comparisons, PVE vs PVP are vastly different, you can't be for real...

    And here comes the berating but I'll say it anyway.

    Way it is designed currently, Souleater is used a lot more than Gunbreaker Brutal Shell, far more... GNB spends 3-9 GCDs every 30-60 seconds before hitting Brutal Shell again. DRK spends 3-7 GCDs every 60s before using a Souleater sustain again. TBN is only effectively useless if content lacks damage to make it useful, it's used far more in the raiding scene, abused a lot to save players against certain death. Yes, Aurora exist, but this is making a comparison of a Regen vs a heavy instant barrier, regen lowers the incoming damage over time, Barrier soaks the damage meaning 0 damage till broken or worn, 1-5 seconds can be extremely essential for optimising. Regen won't save lives for mechanics hitting like a freight train, raid groups will use less numbers on stacks, etc for more DPS.

    Holy Sheltron/Intervention/Reqs vs TBN
    Sheltron/Intervention cost 50 points of gauge requiring 24-25s of auto attack uptime, and cap at 100 points, start at capped points. Paladin needs to burn one of these at the start of battle, and needs the 2nd for more pressing issues, Paladin has always lacked self mitigation more than others except an extra raid group mitigation which only works coordinated. Reqs? Don't be dense, Paladin do not get choices off this than the opener, Paladin will fall behind Healers DPS. If you put TBN buffs with a heal, plus Oblation, wow congratulations for over buffing it, since your suggestion of TBN is free use anywhere.

    Warrior is obvious.

    Pack of suggestions I seen on this forum are trying to edge over other tanks far more than trying to make it fair, or asking for the broken HW Dark Knight again. HW Dark Knight was overpowered AF and should've been nerfed to the ground.

    My point is Dark Knight, is a garbage job to play no denying, but at the same time this job has to be catered both sides of the spectrum, the casual content and the high tier content. TBN has a punishment yes, but at the same time we can't have a cooldown made stronger from jealousy, it needs punishment removed and a longer cooldown. Adding really strong barriers, or adding a really strong heal on top of something already really strong, isn't balancing, it's bandwagon make my job stronger than others.

    Dark Knight needs multi-pull support, not more overall support against everything.
    (3)
    Last edited by Undeadfire; 01-01-2022 at 02:27 PM.
    Gae Bolg Animus 18/04/2014

  8. #18
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Undeadfire View Post
    Making comparisons, PVE vs PVP are vastly different, you can't be for real...

    And here comes the berating but I'll say it anyway.

    Way it is designed currently, Souleater is used a lot more than Gunbreaker Brutal Shell, far more... GNB spends 3-9 GCDs every 30-60 seconds before hitting Brutal Shell again. DRK spends 3-5 GCDs every 60s before using a Souleater sustain again. TBN is only effectively useless if content lacks damage to make it useful, it's used far more in the raiding scene, abused a lot to save players against certain death. Yes, Aurora exist, but this is making a comparison of a Regen vs a heavy instant barrier, regen lowers the incoming damage over time, Barrier soaks the damage meaning 0 damage till broken or worn, 1-5 seconds can be extremely essential for optimising. Regen won't save lives for mechanics hitting like a freight train, raid groups will use less numbers on stacks, etc for more DPS.

    Holy Sheltron/Intervention/Reqs vs TBN
    Sheltron/Intervention cost 50 points of gauge requiring 24-25s of auto attack uptime, and cap at 100 points, start at capped points. Paladin needs to burn one of these at the start of battle, and needs the 2nd for more pressing issues, Paladin has always lacked self mitigation more than others except an extra raid group mitigation which only works coordinated. Reqs? Don't be dense, Paladin do not get choices off this than the opener, Paladin will fall behind Healers DPS. If you put TBN buffs with a heal, plus Oblation, wow congratulations for over buffing it, since your suggestion of TBN is free use anywhere.

    Warrior is obvious.

    Pack of suggestions I seen on this forum are trying to edge over other tanks far more than trying to make it fair, or asking for the broken HW Dark Knight again. HW Dark Knight was overpowered AF and should've been nerfed to the ground.

    My point is Dark Knight, is a garbage job to play no denying, but at the same time this job has to be catered both sides of the spectrum, the casual content and the high tier content. TBN has a punishment yes, but at the same time we can't have a cooldown made stronger from jealousy, it needs punishment removed and a longer cooldown. Adding really strong barriers, or adding a really strong heal on top of something already really strong, isn't balancing, it's bandwagon make my job stronger than others.

    Dark Knight needs multi-pull support, not more overall support against everything.
    Well yeah.. I not that slow here... If they take some things from it, it could work. Like take GNB Continuation, Pve it was multiple buttons however pvp version was single. They did fix that in the pve version. The major problem that drk is that its not playing with it strengths. for instance right now on how i look at, drk is the barrier tank, why not add mechanics to it. like making reset a skill or add a heal to the queiues when using Delirium? They can patch that in if they really wanted too. Go back to stormblood version of drk and war for a sec.

    When they came out blood price was nerfed soo bad that you couldn't get any mp back or for war when they got rid of blood bath and placed it on the melee dps. a simple patch made them a better.
    (1)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  9. #19
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Axxion View Post
    If they take some things from it, it could work. Like take GNB Continuation, Pve it was multiple buttons however pvp version was single. They did fix that in the pve version.
    Button bloating, controller users.

    Quote Originally Posted by Axxion View Post
    The major problem that drk is that its not playing with it strengths. for instance right now on how i look at, drk is the barrier tank, why not add mechanics to it. like making reset a skill or add a heal to the queiues when using Delirium? They can patch that in if they really wanted too. Go back to stormblood version of drk and war for a sec.
    SE removed reset reaction O-GCDs completely, and will never bring it back, it causes other tanks to be picked more and sent front, easily abused. Stormblood Dark Knight DPS was pretty weak and I generally agree it needed a tuning, still why Paladin was sent mainly on main tank for Shield Swipe spams. Dark Knight only got more picked for UCOB prog groups.

    Quote Originally Posted by Axxion View Post
    For war when they got rid of blood bath and placed it on the melee dps. a simple patch made them a better.
    SE's intention, they want all jobs to clear content and more closely even, tanks doing completely different things can make other tanks become useless depending content.
    (1)
    Gae Bolg Animus 18/04/2014

  10. #20
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Undeadfire View Post
    Button bloating, controller users.



    SE removed reset reaction O-GCDs completely, and will never bring it back, it causes other tanks to be picked more and sent front, easily abused. Stormblood Dark Knight DPS was pretty weak and I generally agree it needed a tuning, still why Paladin was sent mainly on main tank for Shield Swipe spams. Dark Knight only got more picked for UCOB prog groups.



    SE's intention, they want all jobs to clear content and more closely even, tanks doing completely different things can make other tanks become useless depending content.
    For me and i can only speak for myself. I play on controller as well. for me i found away that worked when playing. Feel like that was more on accessibly

    understood on the o gcds. a thing they could have done is add another resource that is tied to it.

    Do know that se is trying to break the meta
    (0)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

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