
Originally Posted by
Undeadfire
Making comparisons, PVE vs PVP are vastly different, you can't be for real...
And here comes the berating but I'll say it anyway.
Way it is designed currently, Souleater is used a lot more than Gunbreaker Brutal Shell, far more... GNB spends 3-9 GCDs every 30-60 seconds before hitting Brutal Shell again. DRK spends 3-5 GCDs every 60s before using a Souleater sustain again. TBN is only effectively useless if content lacks damage to make it useful, it's used far more in the raiding scene, abused a lot to save players against certain death. Yes, Aurora exist, but this is making a comparison of a Regen vs a heavy instant barrier, regen lowers the incoming damage over time, Barrier soaks the damage meaning 0 damage till broken or worn, 1-5 seconds can be extremely essential for optimising. Regen won't save lives for mechanics hitting like a freight train, raid groups will use less numbers on stacks, etc for more DPS.
Holy Sheltron/Intervention/Reqs vs TBN
Sheltron/Intervention cost 50 points of gauge requiring 24-25s of auto attack uptime, and cap at 100 points, start at capped points. Paladin needs to burn one of these at the start of battle, and needs the 2nd for more pressing issues, Paladin has always lacked self mitigation more than others except an extra raid group mitigation which only works coordinated. Reqs? Don't be dense, Paladin do not get choices off this than the opener, Paladin will fall behind Healers DPS. If you put TBN buffs with a heal, plus Oblation, wow congratulations for over buffing it, since your suggestion of TBN is free use anywhere.
Warrior is obvious.
Pack of suggestions I seen on this forum are trying to edge over other tanks far more than trying to make it fair, or asking for the broken HW Dark Knight again. HW Dark Knight was overpowered AF and should've been nerfed to the ground.
My point is Dark Knight, is a garbage job to play no denying, but at the same time this job has to be catered both sides of the spectrum, the casual content and the high tier content. TBN has a punishment yes, but at the same time we can't have a cooldown made stronger from jealousy, it needs punishment removed and a longer cooldown. Adding really strong barriers, or adding a really strong heal on top of something already really strong, isn't balancing, it's bandwagon make my job stronger than others.
Dark Knight needs multi-pull support, not more overall support against everything.