Other people are correct; TBN by itself is comparable in strength to the upgraded skills the other tanks get at 82; Oblation is functionally the companion skill that upgrades TBN, so it doesn't need to be (and really shouldn't be) as strong as the other upgrades.

That said, it's probably a touch too weak. If it got a slight bump in mitigation power, it'd be fine. If it got a slight reduction in cooldown but kept the same mitigation power, it'd be fine. There's no cosmic injustice being dealt to DRK here, but it just doesn't feel relevant in most fights.

Quote Originally Posted by RyuDragnier View Post
Which is why Oblation should never have been the 82 move. It should have replaced Dark Mind completely (while being 15% mitigation instead of 10%) in order to remove a conditional cooldown for a usable one. 82 should have been an upgrade to TBN that gave it a burst heal should it break, and a small heal should it not. This would bring it in line with the other upgrades and make it so TBN can help keep you going even if it breaks quickly. Personally though, TBN really should just be 25s with no MP cost, and no free usage of Edge/Flood. Bring it in line with the other tank cooldowns.
These are all straight nerfs that objectively, literally make Dark Knight a worse class, on top of explicitly calling for further homogenization when the game already feels like grasping at straws to find any practical difference from one tank to another within the role. Absolutely no to all of this.

If this is what you want out of a tanking class, there are three out of four tanks in the game that are specifically catered to your tastes. Please stop trying to take away the one (1) single solitary tank that still has some vestiges of gameplay in it catered to people who do not share your tastes.