Quote Originally Posted by Rydin View Post
I don't mind not being able to run and cast...
I just see a problem with not being able to cast for 2 seconds after you start running unless you press a special "Stop" button
Im not losing sleep over it either: but why does emphasis solely get put on the player?

Wouldn't it be more challenging and engaging to battle a mob that requires all party members to react with increased mobility as opposed to a mob that is less interesting because the player is less capable of mimic'ing its agility or timing?

My point is: why are we reverse engineering Mob AI? Mobs should be feared, not "tolerated" with passable archaic substitutes that where designed decades ago when MMOs were severely limited in capability due to hardware and software limits.

I know in the end we will all eat the dinner SE cooked us because we had few better alternatives: but this sort of creative denial is demeaning, especially to ppl who expect next gen games to provide next gen experiences and difficulty.

Im still wondering why mages are being made static.