Quote Originally Posted by Valmaxian View Post
Exactly. Adding more damage options/creating more interesting damage rotations for healers does not force players to use them. If you’re a player who doesn’t want that, don’t press those buttons and just heal. For the rest of us, it keeps us engaged. It seems pretty simple to me.
To play the devils advocate a little here. If they gave us a proper DPS rotation they would spread the DPS of our 1 button nuke across those new skills and a poor performing healer that relied on their rotation being 1 button so that they can have a "decent enough" DPS ratio while healing will fall off if they ignore those new DPS buttons. I think that's the crux of the Argument of YoshiP on why they aren't giving healers more DPS buttons, even if it's a flawed one because Sage already demonstrates we can have more DPS buttons that neither spread our damage out nor clash against healing, even if the "rotation" aspect is still missing.

The best solution would be ofc to give us a DPS rotation that interacts with out healing kit.
I was a little bit disappointed on Sage that Kardia gives yourself a buff and there is no skill in our toolkit that interacts with that buff like Normal step does on Dancer for example, boosting only the dancer and the dance partner.
On WHM you could for example make Freecure proc off of the DoT or our Nuke and give a Lilly instead of free Cure II. That's probably the quickest and simplest fix you could do to WHM to salvage a utterly pointless trait.
Similarly on AST you could change enhanced Benefic trait to activate from Dot or Nuke and Crit boosts the next CI so that Ast has access to a Mini Crit-Adlo.
I also think that the lily system is good overall because its the same interaction but in reverse, interacting with our DPS kit through healing but they really need to up those numbers on Misery so its not a DPS negative.

The biggest problem i have with the current healing toolkit, considering how little damage we actually receive, is that we have a lot of buttons that we maybe used in level 50 dungeons simply because we don't have access to the good ones yet and in level 90 dungeons they become obsolete. They at least tried to make Eukrasian Diagnosis still relevant in endgame content with Toxicon but Toxicon is just not worth the effort most of the time and i really hope they improve on it. But this is less of a issue on SGE than on AST for example because the "GCD healing bloat" only eats up 2 hotbar slots so there is still plenty of room for other stuff.