Quote Originally Posted by Rolder50 View Post
So what I'm seeing here, are two main camps of healers. One camp wants there to be more healing required so they spend more time thinking about healing and less time about DPSing. The other wants more involved DPS rotations, so that when there is healing downtime it's less dull then it is currently.

Sadly, the trend has been to make both camps unhappy with dreadfully low healing requirements and painful 2 button dps spam.
The funny thing is that camp "Green DPS" does want higher healing requirements. Much higher healer healing requirements. Probably even more than people that define themselves as "pure healers".
We've just given up on ever getting healing requirements high enough to keep us on our toes because we know it would either affect the skill floor across the board or result in a steep learning curve from dungeons to ex to savage to ultimate if we keep DF content really simpel as it is now, so we looked for alternatives: involved healer dps.
And the alternative is probably the much better and safer approach for SE because it wouldn't affect the skill floor and learning healers. The one thing fresh ASTs with zero experience in healing get told is "ignore cards until you're comfortable with healing".
The player base in general is very accepting of people ignoring parts of their toolkit for the time being for the sake of better learning their primary role.