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  1. #191
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    What part of healers have the most responsibilities. If a healer dies it’s over if both die it’s super over. That stress and responsibility is WHY healers have less of a rotation thankfully. Healers can’t afford to focus on a rotation when they are too busy keeping ransoms who may or may not be acting like bonobos. And for the record i was mad in HW when black mage went from fire 1/3 to waaay more buttons
    They don't because rez isn't a healer exclusive skill as 2/3 casters also have them. A healer dying is no more of an inconvenience than if a Tank was to die. In some situations, either one dying can be disastrous but that's a case by case basis and even a DPS dying at an inopportune moment can lead to a wipe so it really doesn't mean anything.

    Also, in the past you've said PLD was simple and are just as capable as healing as a dedicated Healer at this point so what's exactly preventing healers from having as similar simple rotation?
    (4)

  2. #192
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    With all these tanks getting so much healing sustain why can’t we have a real dps rotation! Give us a meaningful rotation that works w our healing
    (2)

  3. #193
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    What part of healers have the most responsibilities. If a healer dies it’s over if both die it’s super over. That stress and responsibility is WHY healers have less of a rotation thankfully. Healers can’t afford to focus on a rotation when they are too busy keeping ransoms who may or may not be acting like bonobos. And for the record i was mad in HW when black mage went from fire 1/3 to waaay more buttons
    What stress and responsibility? I've rolled into duty finder as a healer all the time. Not this expansion, but for YEARS prior. This fictional Very Scary Duty Finder is Non. Sense. Yeah, there are runs that go poorly, but the difference between a bad dungeon and a good one is like...90% Glare Glare Glare Glare Glare versus 75% Glare Glare Glare Glare Glare. Healers have very little they can do about someone consistently failing mechanics- do more than about three, and the offending player just gets one shot. It's not like roomwide AOEs magically come out more often if the party is terrible.

    I have done duty finder content, mentor roulette, rolled into EX trials as a healer, the whole nine yards. I spend almost as much time spamming Glare in a good party as a bad one. "Stress and responsibility" yeah right.
    (5)

  4. #194
    Player
    Halfgeeek's Avatar
    Join Date
    May 2021
    Posts
    96
    Character
    Aya Lovelace
    World
    Jenova
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Semirhage View Post
    What stress and responsibility? I've rolled into duty finder as a healer all the time. Not this expansion, but for YEARS prior. This fictional Very Scary Duty Finder is Non. Sense. Yeah, there are runs that go poorly, but the difference between a bad dungeon and a good one is like...90% Glare Glare Glare Glare Glare versus 75% Glare Glare Glare Glare Glare. Healers have very little they can do about someone consistently failing mechanics- do more than about three, and the offending player just gets one shot. It's not like roomwide AOEs magically come out more often if the party is terrible.

    I have done duty finder content, mentor roulette, rolled into EX trials as a healer, the whole nine yards. I spend almost as much time spamming Glare in a good party as a bad one. "Stress and responsibility" yeah right.
    I can understand your pov.

    This game isn't punishing with wipes like other MMOs. It's no biggie when ppl fail or pt wipes, just go again. It took me getting some used to that mentality, then, I found playing healer to be easy, even with a bad party.

    I've grown into the role of a Broiler, and enjoy content for what it is rather than what I want it to be. The EW EX trials are fun, the aesthetics, music, mechanics, it's been a blast & I look forward to more content rather than healer role changes that offer it more engrossing DPS rotations.

    Personally, I view SGE as a missed opportunity from YoshiP & team to make a healer role with more complexity. Other jobs have a wide range of complexity in their gameplay. The new SMN being quite simple, caters to those who enjoy that, while there's MNK & NIN for ppl who enjoy more complexity. Healers don't have this option, and I agree it sucks for those who enjoy that.
    (5)

  5. #195
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    What part of healers have the most responsibilities. If a healer dies it’s over if both die it’s super over. That stress and responsibility is WHY healers have less of a rotation thankfully. Healers can’t afford to focus on a rotation when they are too busy keeping ransoms who may or may not be acting like bonobos. And for the record i was mad in HW when black mage went from fire 1/3 to waaay more buttons
    If you like simple classes and they work for you. Then yeah, healers are going to be amazing for you right now. SCH and WHM especially. Sadly, for anyone trying to raise their execution skill, it'll be a very short endeavor as the skill ceiling is extremely low.
    What people are saying is that it's possible to raise the ceiling without impacting the skill floor. And SE should do just that.
    (1)

  6. #196
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deceptus View Post
    You most certainly did.



    Emphasis mine.
    Oh,yes. Not getting something you want means you shouldn't get something you want.

    This sort of logical processing is a trait I definfinitely lack.
    (1)

  7. #197
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by ASkellington View Post
    I don't see how I'd win anyways. What I want SE to fix, is apparently what they don't want: more healing to do and resource and cooldown management. Among a slew of other problems plaguing both healers and tanks (and some dps) in their identity crises.
    Can you elaborate on resource and cooldown management?

    I agree on the healing part, but I don't understand the part of resources and cooldowns in healer role.

    Don't they already have plenty of cooldowns and their own resource systems?
    (1)

  8. #198
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Semirhage View Post
    What stress and responsibility? I've rolled into duty finder as a healer all the time. Not this expansion, but for YEARS prior. This fictional Very Scary Duty Finder is Non. Sense. Yeah, there are runs that go poorly, but the difference between a bad dungeon and a good one is like...90% Glare Glare Glare Glare Glare versus 75% Glare Glare Glare Glare Glare. Healers have very little they can do about someone consistently failing mechanics- do more than about three, and the offending player just gets one shot. It's not like roomwide AOEs magically come out more often if the party is terrible.

    I have done duty finder content, mentor roulette, rolled into EX trials as a healer, the whole nine yards. I spend almost as much time spamming Glare in a good party as a bad one. "Stress and responsibility" yeah right.
    What you are ignoring is what happens when the healer can't keep up, or the tank can't keep up, or heck how much a pain in the but it would be to have to learn a real healer rotation, to have to manage other buttons other than healing, you will end up with some "balance" level optimized hyper raid rotation that is frustrating, distracting, takes practice and effort and makes you feel punished for just wanting to heal rather than worry about "optimized dps!"

    Quote Originally Posted by EaMett View Post
    If you like simple classes and they work for you. Then yeah, healers are going to be amazing for you right now. SCH and WHM especially. Sadly, for anyone trying to raise their execution skill, it'll be a very short endeavor as the skill ceiling is extremely low.
    What people are saying is that it's possible to raise the ceiling without impacting the skill floor. And SE should do just that.
    I disagree, anytime SE tries to do this, all you end up is with some high optimized rotation, of press XYZYZZZESXY. I enjoy that healer sch especially is my break from that nonsense and instead of worrying about a order of buttons to press I can focus on my job aka healing, I only want to heal, I don't want to worry about stressful dps rotations that take my focus away from healing. I enjoy pressing broil because it allows me to stay engaged on what matters, the hp, the mechanics, my positioning, etc. Why must raiders ruin everything? Why can't we have one job they can't break down in numbers to hyper optimize for dps purposes. I don't want to put that kind of effort into healing, it's why I was so attracted to the healer role in general after they removed miasma 2/cleric stance/selene vs eos and stuff like that.
    (0)

  9. #199
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    So what I'm seeing here, are two main camps of healers. One camp wants there to be more healing required so they spend more time thinking about healing and less time about DPSing. The other wants more involved DPS rotations, so that when there is healing downtime it's less dull then it is currently.

    Sadly, the trend has been to make both camps unhappy with dreadfully low healing requirements and painful 2 button dps spam.
    (17)

  10. #200
    Player
    Towowo's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Wilfdaeg Blaniyrnsyn
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    What you are ignoring is what happens when the healer can't keep up, or the tank can't keep up, or heck how much a pain in the but it would be to have to learn a real healer rotation, to have to manage other buttons other than healing, you will end up with some "balance" level optimized hyper raid rotation that is frustrating, distracting, takes practice and effort and makes you feel punished for just wanting to heal rather than worry about "optimized dps!"



    I disagree, anytime SE tries to do this, all you end up is with some high optimized rotation, of press XYZYZZZESXY. I enjoy that healer sch especially is my break from that nonsense and instead of worrying about a order of buttons to press I can focus on my job aka healing, I only want to heal, I don't want to worry about stressful dps rotations that take my focus away from healing. I enjoy pressing broil because it allows me to stay engaged on what matters, the hp, the mechanics, my positioning, etc. Why must raiders ruin everything? Why can't we have one job they can't break down in numbers to hyper optimize for dps purposes. I don't want to put that kind of effort into healing, it's why I was so attracted to the healer role in general after they removed miasma 2/cleric stance/selene vs eos and stuff like that.
    None of the above here is a good enough reason to keep all of the Healer role completely braindead. Ideally for me, all jobs should fall under "easy to learn, hard to master." A lot like playing Tetris casually really. The problem is.. healers as are have very little room to get better or improve since all the damage in the game is completely predictable. There are no points in the game where there is unexpected damage.
    (15)

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