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  1. #1
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I mean, who's left? Haha. Or, rather, can healers get any worse? (Probably, and likely in much the same vein as recent tank changes.) Hmm.

    If I had to bet, the next victim would probably DPS, but I try not to stare that deep into the abyss.
    DPS isn't as obvious when it's bad unless you are using ACT so they will more than likely never be touched. The main reason these changes keep coming about is because FF14 is meant to be casual but there is a lot of player pressure to know X basics to play the game that I don't think square wants to be a thing.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    DPS isn't as obvious when it's bad unless you are using ACT so they will more than likely never be touched.
    I mean, we're talking gameplay at this point. If capacity were the only talking point, no tanks would complain about getting dull (low, if any, skill ceiling) but powerful-over-time self-healing.

    The main reason these changes keep coming about is because FF14 is meant to be casual but there is a lot of player pressure to know X basics to play the game that I don't think square wants to be a thing.
    To be fair, if the issue is pressure to learn X basics being overwhelming at the time new players (especially, boosted players) encounter said pressure, that makes a case for teaching those elements before sliding them into higher pressure environments, more so than removing those basics outright.
    (2)