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  1. #9
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Duskane View Post
    glad tbh too many times healer die with no raise caster and its over but with GNB now you can easily sustain yourself and 1-2 DPS to push through in dungeon bosses
    And that sort of invalidates the healer. Honestly, the queue requiring a green role in order for the dungeon finder to click into play is the only reason a healer is required. The game was designed with the triality of modern-day MMO's and I think it is a disservice to basically invalidate a third of the players who enjoy that aspect. So now in order to get my healing jollies on I have to also be a tank? If two DPS and a tank can tackle a boss it is poor game design. Either fix it or rework the game without requiring healers to be a role.

    Quote Originally Posted by Liam_Harper View Post
    Tank sustainability is a good thing. The problem is we don't have the damage intake to match it.

    Having a strong toolkit that rewards you for using it well is more interesting than standing there doing 1, 2, 3 endlessly while the healers throw you an oGCD occasionally. But if bosses just tickle you, there's no purpose for those self-heals. That's the problem.
    And it's worse for healers. Tank sustainability should be the healer and not the tank. You have a 1-2-3 combo but I have a 1-1-1-1-1-1-1-1-1-1-1-1-1 combo for 99.9% of whatever I do. The bosses do more than tickle. Tanks can burst heal better than current healers is the problem. 10x for warriors but literally similar for all but the Dark Knight.
    (30)
    Last edited by Ashua; 12-13-2021 at 12:12 AM.