And that sort of invalidates the healer. Honestly, the queue requiring a green role in order for the dungeon finder to click into play is the only reason a healer is required. The game was designed with the triality of modern-day MMO's and I think it is a disservice to basically invalidate a third of the players who enjoy that aspect. So now in order to get my healing jollies on I have to also be a tank? If two DPS and a tank can tackle a boss it is poor game design. Either fix it or rework the game without requiring healers to be a role.
And it's worse for healers. Tank sustainability should be the healer and not the tank. You have a 1-2-3 combo but I have a 1-1-1-1-1-1-1-1-1-1-1-1-1 combo for 99.9% of whatever I do. The bosses do more than tickle. Tanks can burst heal better than current healers is the problem. 10x for warriors but literally similar for all but the Dark Knight.


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