


I have not suggested that people should stop voicing their concern over the direction the game is going at all though. Nothing in the two posts you quoted was discouraging anyone from complaining about the state of the game.Except, again, the outrage isn't new, merely reiterated upon, just like the problems that have triggered it. And if it's to be death by a thousand cuts and we've all lost count but no we've been cut aplenty already, why wouldn't people become increasingly worried that the "thousandth" is closing in and resist that bit harder whatever changes they think degrade the experience?
These are indicative concerns, even if they might not seem vital when seen in insolation. Players can recognize that a problem has occurred before without being any less upset that it is occurring yet again, just under a vaguely new form.
Calling those complaints "bemusing" reads a lot like "unreasonable".
But fair enough.



Nah, I try not to take that much liberty with definitions, I was going with "mild amusement" with a bit of puzzlement thrown in there. Not even directed at the content of the complaints, but more so because some posters seem genuinely surprised at some of the more recent changes when they are consistent with the direction the overall game has been moving in for years. At this point I'm just wondering what will be the next victim.
I mean, who's left? Haha. Or, rather, can healers get any worse? (Probably, and likely in much the same vein as recent tank changes.) Hmm.Nah, I try not to take that much liberty with definitions, I was going with "mild amusement" with a bit of puzzlement thrown in there. Not even directed at the content of the complaints, but more so because some posters seem genuinely surprised at some of the more recent changes when they are consistent with the direction the overall game has been moving in for years. At this point I'm just wondering what will be the next victim.
If I had to bet, the next victim would probably DPS, but I try not to stare that deep into the abyss.

DPS isn't as obvious when it's bad unless you are using ACT so they will more than likely never be touched. The main reason these changes keep coming about is because FF14 is meant to be casual but there is a lot of player pressure to know X basics to play the game that I don't think square wants to be a thing.
I mean, we're talking gameplay at this point. If capacity were the only talking point, no tanks would complain about getting dull (low, if any, skill ceiling) but powerful-over-time self-healing.
To be fair, if the issue is pressure to learn X basics being overwhelming at the time new players (especially, boosted players) encounter said pressure, that makes a case for teaching those elements before sliding them into higher pressure environments, more so than removing those basics outright.The main reason these changes keep coming about is because FF14 is meant to be casual but there is a lot of player pressure to know X basics to play the game that I don't think square wants to be a thing.
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