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  1. #21
    Player
    Latarma's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    166
    Character
    Latarma Asura
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Praesul View Post
    They've literally always had self-healing as part of their identity since their INCEPTION. Even in 2.0 when the job was in shambles, self-healing was its THING. When it was reworked in 2.1, Inner Beast was still a fat heal, they still had bloodbath, they were the only tank with a heal on their combo and thrill of battle was part of their kit.

    Heavensward add Equilibrium, and the higher potential damage synergized even more with Bloodbath.

    Stormblood kept most of this, added a self-healing component to Steel Cyclone now that Bloodbath was taken away from tanks.

    Shadowbringers gave them Nascent Flash which was capable of the healing they have now but no one complained because they didn't understand how good it was and were still using Raw Intuition. Not only that, but most healing buffs in the game got reworked to not just apply to spells, so their self healing was even stronger.

    Warrior has ALWAYS been the self-healing tank. ALWAYS.
    also most peopel forget aboutt he old cross class skill mercy stroke ig you kill a mob with it you ganed back 20% hp
    (0)

  2. 12-31-2021 12:21 AM

  3. #22
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jybril View Post
    They are fine to have self-healing, it's not fine to have such good self-healing that you don't need a healer.
    This is not a truism and should be challenged. The ability to flex outside the hard coded roles makes the game more interesting and more like an RPG.

    Most WARs are not good enough to operate without a healer on anything that really matters, but they can flex sometimes when it's fun but not necessarily critically important.

    What the current WAR build comes down to is a tank that can carry a new healer through big pulls in dungeons. While a more highly DPSing tank might benefit from a more experienced healer.

    This design leads to bigger variety, not less variety, in party strategy.
    (1)

  4. #23
    Player
    ArkenaeuxBelmont's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    217
    Character
    Arkenaux Belmont
    World
    Exodus
    Main Class
    Paladin Lv 90
    Good Warriors have already been doing this for awhile. It's not like it magically happened during EW. The only thing EW did was push the goalpost back on the "skill" level needed to do it. It's now unga bunga levels.

    PLD has been solo'ing content without a healer in Dungeons for ages as well. Again, nothing new. GBK has been able to do it since they've released as well. Really the only tank that lags behind in that category is DRK. Squishier and higher DPS than the others. (Though, DRK gameplay is in dire need of help. Honestly the job needs some love.) Content outside of Savage/Ex is so significantly reduced in how much the mobs hit for, that with gearing tanks just outpace the damage output via their self healing. Nerf it, and they'll suffer in the other areas like Savage/EX.

    How is it people are just noticing this?

    I think the core issue isn't so much the ability of a halfway decent tank to sustain themselves in Dungeon content, which is the lowest level of difficulty group content, it's that Healers mechanically need an update. The damage rotation for all healers is snoozefest boring, most healing can be done with oGCD's with 0 issue, and the only time they ever have meaningful things to do is scrapping a DPS off the floor that wasn't paying attention, or falling into the normal healing zone when a DRK is present in dungeons.
    (1)

  5. #24
    Player
    RdehlikaJenma's Avatar
    Join Date
    Mar 2021
    Posts
    40
    Character
    R'dehlika Jenma
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Sylvies in this thread be angry.
    (0)

  6. #25
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Floortank View Post
    This is not a truism and should be challenged. The ability to flex outside the hard coded roles makes the game more interesting and more like an RPG.
    This explains why my healers can substitute for tanks or dps...oh wait, they can't.
    (1)

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