also most peopel forget aboutt he old cross class skill mercy stroke ig you kill a mob with it you ganed back 20% hpThey've literally always had self-healing as part of their identity since their INCEPTION. Even in 2.0 when the job was in shambles, self-healing was its THING. When it was reworked in 2.1, Inner Beast was still a fat heal, they still had bloodbath, they were the only tank with a heal on their combo and thrill of battle was part of their kit.
Heavensward add Equilibrium, and the higher potential damage synergized even more with Bloodbath.
Stormblood kept most of this, added a self-healing component to Steel Cyclone now that Bloodbath was taken away from tanks.
Shadowbringers gave them Nascent Flash which was capable of the healing they have now but no one complained because they didn't understand how good it was and were still using Raw Intuition. Not only that, but most healing buffs in the game got reworked to not just apply to spells, so their self healing was even stronger.
Warrior has ALWAYS been the self-healing tank. ALWAYS.
This is not a truism and should be challenged. The ability to flex outside the hard coded roles makes the game more interesting and more like an RPG.
Most WARs are not good enough to operate without a healer on anything that really matters, but they can flex sometimes when it's fun but not necessarily critically important.
What the current WAR build comes down to is a tank that can carry a new healer through big pulls in dungeons. While a more highly DPSing tank might benefit from a more experienced healer.
This design leads to bigger variety, not less variety, in party strategy.
Good Warriors have already been doing this for awhile. It's not like it magically happened during EW. The only thing EW did was push the goalpost back on the "skill" level needed to do it. It's now unga bunga levels.
PLD has been solo'ing content without a healer in Dungeons for ages as well. Again, nothing new. GBK has been able to do it since they've released as well. Really the only tank that lags behind in that category is DRK. Squishier and higher DPS than the others. (Though, DRK gameplay is in dire need of help. Honestly the job needs some love.) Content outside of Savage/Ex is so significantly reduced in how much the mobs hit for, that with gearing tanks just outpace the damage output via their self healing. Nerf it, and they'll suffer in the other areas like Savage/EX.
How is it people are just noticing this?
I think the core issue isn't so much the ability of a halfway decent tank to sustain themselves in Dungeon content, which is the lowest level of difficulty group content, it's that Healers mechanically need an update. The damage rotation for all healers is snoozefest boring, most healing can be done with oGCD's with 0 issue, and the only time they ever have meaningful things to do is scrapping a DPS off the floor that wasn't paying attention, or falling into the normal healing zone when a DRK is present in dungeons.
Sylvies in this thread be angry.
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