Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 25
  1. #11
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Warriors were already shrugging off tankbusters and self healing them in Shadowbringers with the kit we had.

    Bloodwhetting makes us stronger, but not that much stronger. It just makes us a bit better at what we were already known for doing.

    (I mt'd Savage through most of Eden.)
    (0)

  2. #12
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    I was already doing no healer expert roulette runs last expansion, and the devs didn't seem to care.

    Not sure why people were so ignorant of how strong the healing was back then and suddenly noticed now. If they want to make dungeons threatening and put the fear of god in people then the incoming damage should be much higher, dungeons have always been weenie hut JR.

    I've been doing wall to wall pulls with every tank job I've played so far (PLD, WAR and DRK) so it's not like other jobs aren't capable. You could probably do a no healer run with a PLD party too if you really wanted to.
    (0)
    Last edited by Praesul; 12-30-2021 at 08:27 PM.

  3. #13
    Player
    Juzjuzz's Avatar
    Join Date
    Jul 2019
    Posts
    382
    Character
    J'uzo Okita
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    As a tank i really love warrior right now, it's boring to get heals from other ppl and mutch more fun to heal myself as mutch as possible.
    (1)

  4. #14
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Windwalker View Post
    What.... Warriors are fine, Paladins were able to self heal and keep the entire party alive if the healer went down, now they gave the same love to Warriors, don't really see the problem...
    Lore and logic . Paladins are holly warriors and war is a berserker. An no tank need to have such healing
    (3)

  5. #15
    Player
    jamjeeshoul77's Avatar
    Join Date
    Aug 2020
    Posts
    120
    Character
    Duduno Wawawen
    World
    Faerie
    Main Class
    Black Mage Lv 70
    Yeah it’s sucks they need to figure out how to make dungeons more interesting for healers. The bosses are a bit better this expac with very frequent raid busters and other aoe damage, but trash pulls are still ridiculously boring.

    Why don’t trash mobs ever do anything? I’ve never seen a trash pull with anything other than a telegraphed aoe and auto attacks, maybe some sort of mini tankbuster that is barely noticeable. At this point I pray I get a mediocre tank who doesn’t use cooldowns because then I don’t fall asleep

    It’s clear square enix doesn’t want healers to have more than 3 DPS abilities so they NEED to give us things to heal in dungeons outside of bosses.
    (0)

  6. #16
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SamsaraTrickstar View Post
    Lore and logic . Paladins are holly warriors and war is a berserker. An no tank need to have such healing
    They've literally always had self-healing as part of their identity since their INCEPTION. Even in 2.0 when the job was in shambles, self-healing was its THING. When it was reworked in 2.1, Inner Beast was still a fat heal, they still had bloodbath, they were the only tank with a heal on their combo and thrill of battle was part of their kit.

    Heavensward add Equilibrium, and the higher potential damage synergized even more with Bloodbath.

    Stormblood kept most of this, added a self-healing component to Steel Cyclone now that Bloodbath was taken away from tanks.

    Shadowbringers gave them Nascent Flash which was capable of the healing they have now but no one complained because they didn't understand how good it was and were still using Raw Intuition. Not only that, but most healing buffs in the game got reworked to not just apply to spells, so their self healing was even stronger.

    Warrior has ALWAYS been the self-healing tank. ALWAYS.
    (1)

  7. #17
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Praesul View Post
    They've literally always had self-healing as part of their identity since their INCEPTION. Even in 2.0 when the job was in shambles, self-healing was its THING. When it was reworked in 2.1, Inner Beast was still a fat heal, they still had bloodbath, they were the only tank with a heal on their combo and thrill of battle was part of their kit.

    Heavensward add Equilibrium, and the higher potential damage synergized even more with Bloodbath.

    Stormblood kept most of this, added a self-healing component to Steel Cyclone now that Bloodbath was taken away from tanks.

    Shadowbringers gave them Nascent Flash which was capable of the healing they have now but no one complained because they didn't understand how good it was and were still using Raw Intuition. Not only that, but most healing buffs in the game got reworked to not just apply to spells, so their self healing was even stronger.

    Warrior has ALWAYS been the self-healing tank. ALWAYS.
    They are fine to have self-healing, it's not fine to have such good self-healing that you don't need a healer.
    I do not recall where WAR's was this good at it. If it was in SHB, I barely played it so this is new to me.
    (1)

  8. #18
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jybril View Post
    They are fine to have self-healing, it's not fine to have such good self-healing that you don't need a healer.
    Most content in this game doesn't need a healer. You could already do no healer runs of most things because the incoming damage isn't high enough of enrages are non-existent or extremely lenient.

    You're only noticing now because even subpar players can do it.
    (0)

  9. #19
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jybril View Post
    They are fine to have self-healing, it's not fine to have such good self-healing that you don't need a healer.
    I do not recall where WAR's was this good at it. If it was in SHB, I barely played it so this is new to me.
    It pretty much was in the context of dungeons which is what everyone's even whining about for Warrior, it's actually astonishing how many people were ignorant to how fun Nascent was all of SHB
    (1)

  10. #20
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by DezereDawn View Post
    It pretty much was in the context of dungeons which is what everyone's even whining about for Warrior, it's actually astonishing how many people were ignorant to how fun Nascent was all of SHB
    I'm also baffled how little people knew about WARs kit in ShB I honestly expected a nerf there but instead they even buffed NF in the coming patches so that we could apply it without needing a second target in 5.3...
    Now with Endwalker it suddenly became an issue when it has been here for more than 2 years. It didn't get nerfed then and I don't think it'll get nerfed now. SE usually doesn't balance around dungeons but focuses more on trial/raid environments.
    (1)

Page 2 of 3 FirstFirst 1 2 3 LastLast