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  1. #181
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by fusional View Post
    people cried and cried about lack of class/role identity, so they cleaned it up a little. jobs only further individualize each role's indentity. now people are crying that jobs are too specific and lack utility, or that they don't make the class OMG UBERLEET.

    this happens with every single patch, no matter what is added or taken away. people hate it, square changes it. whatever square changes it to, people hate. they can't win either way and i'm honestly getting completely sick of reading about it.

    this community is god damned awful.
    you do realize that if you are sick of listening to people give feedback, their opinions, or general concerns on a forum that is designed just for that then there's an x on your top right you can use.

    the ones that complained originally are the groups that were upset with the original systems. the ones that were happy with the original systems were quietly enjoying the game and did not post in here. changes made the first group happy and the group that was quietly playing the game are now in stating opposing views because now that is the group unhappy. they are completely different groups of people that have opposite views. what makes one group happy makes the other unhappy. not everyone has the exact same opinion.
    (1)
    Last edited by darkstarpoet1; 03-07-2012 at 02:01 AM.


    http://crystalknights.guildwork.com/

  2. #182
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Coglin View Post
    Why do you say everyything past tense? Its a 10 year old MMO. The first one out on PS2, and was PS2 only. BUT, its still alive. Servers are still active. But, yeah as far as end game stuff, its probably one of the most balanced MMOs I have ever played.

    In my opinion, that because of the "class balancing" process they took. EQOA put a dev in charge of every class. Gave us the name of the devs and there respective class. The dev posted daily on the specific class thread. Player feed back and dev communication was literally a multi-daily process. It lasted for months. Ahh how I remember the PMs with Deamaas about issues with the bard charm in that game.

    In my pinion, what allowed them to balance so well came down to several issues. Most important, was that they decided to spend 3-4 month focused on class balancing. Its the decision to sit down and do it that got it done. They gave full disclosure. We had access to all the spell information. When they adjusted "Anthem on Conquest" they released a good deatail, about it.

    Effect:
    Increase STR by 75 ; Increase 5% based on CHA
    Increase DEX by 75 ; Increase 5% based on CHA

    Class:Bard, level 60
    Casting Time:2s
    Recast:5s
    Power Cost:720
    Scope:Group
    Duration:2 minutes
    Resist:Arcane
    AoE Radius:20
    Hate Rating:0
    Purchase of Anthemic Crecendo 5 increases the stamina mod to 20% and makes it an AoE
    spell.

    Thus telling you all you needed to know about the ability, and allowing you to test its over all feel and effect and debate it on the forums, with a Dev active and part of the debate.

    All and al, I have to agree, that FFXIV has definently got one of the more serious balancing issues of MMOs out there at the moment.
    Unfortunately, my friend got an email saying it's finally going to be shutdown soon.
    (0)

  3. #183
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    I agreed that I do need to wait.

    Though there are things unanswered that should be answered now so I can prepare for it.

    Why add jobs if classes can still do it better, if something this big or claiming to be large adds nothing to the game? What does that say about 2.0.

    All a developer or rep has to say is, "yes the damage will increase, or mp cost is cut. The video doesn't represent what the job will do." or They can say I am wrong, and I will apologize, and they can tell me there will be no large increase to damage, or Mp cost.

    Cause I'll get more pissed that I waited just like everyone else, which was promised in the summer time, waited till march 9. That you and I have to pay for to find out, if it's good or not. And Something patch claiming to be the largest adds nothing to the classes besides a friggen title???
    1. Then stop responding with the same thing over and over.

    2. They said attributes would be adjusted to make each job shine in their given area.

    3. You don't know if classes can do it better which is why you need to wait.

    4. The video was made to show how cast interruption works, not how jobs work. The Ifrit preview showed people hitting him for over 140 damage per basic attack. That is certainly not the case upon release.

    5. This patch is adding 7 jobs, a total of 35 job quests, 35 pieces of unique armor, 2 lvl50 dungeons, inns, 3 classes worth of recipe revamps, and other things too. You keep jumping to conclusions for no valid reason. Just wait.
    (5)
    http://mercsxiv.enjin.com/home

  4. #184
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    My only complaints are ever about damage, when the game first came out when cjn had all the elemental spells it sucked, just like thaumaturge too, until you got shadowsear.

    They took away the spells and I was ok with that since, you know, the ones that remained were powered up. Now they are giving us some abilities back, that some just generally suck. And you are all ok with that.
    Wait what abilities are we getting that we had before?
    (0)

  5. #185
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by darkstarpoet1 View Post
    you do realize that if you are sick of listening to people give feedback, their opinions, or general concerns on a forum that is designed just for that then there's an x on your top right you can use.
    a shining jewel of the awful side of our lovely community emerges, completely unexpectedly, in a complaint thread. amazing!

    Quote Originally Posted by Jinrya-Geki View Post
    Now they are giving us some abilities back, that some just generally suck. And you are all ok with that.
    based on what empirical evidence?
    (0)

  6. #186
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by fusional View Post
    people cried and cried about lack of class/role identity, so they cleaned it up a little. jobs only further individualize each role's indentity. now people are crying that jobs are too specific and lack utility, or that they don't make the class OMG UBERLEET.

    this happens with every single patch, no matter what is added or taken away. people hate it, square changes it. whatever square changes it to, people hate. they can't win either way and i'm honestly getting completely sick of reading about it.

    this community is god damned awful.
    (4)

  7. #187
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Jinrya-Geki View Post
    Unfortunately, my friend got an email saying it's finally going to be shutdown soon.
    I know I got it as well.

    "Sony Online Entertainment (SOE) is expected to sunset EverQuest Online Adventures on March 29, 2012. SOE will terminate membership/subscription billing for EverQuest Online Adventures on March 1, 2012, but you can continue enjoying the game at no charge through March 29, 2012.

    SOE will retain all of the code and data from EverQuest Online Adventures, and will not license or authorize the operation of an EverQuest Online Adventures emulator or fan operated EverQuest Online Adventures server.

    you will not have to keep paying for EverQuest Online Adventures. All regular billing for EverQuest Online Adventures will end on March 1, 2012. After this time, you will be able to continue playing the game at no charge (except that Internet fees are your responsibility) until the shutdown date on March 29, 2012.

    We will stop all billing for EverQuest Online Adventures on March 1, 2012. For players who have purchased prepaid time via a membership/subscription plan, SOE Game Card or other retail game card that extends the subscription period past February 29, 2012, SOE will provide a pro-rated refund for the time left on the subscription after that date. If a valid credit card is active on your account, any refund will be applied to such credit card. If your account is paid via an SOE Game Card or other retail game card, we will send a check in the refund amount to your current billing address within 90 days after the game ends. Please be sure to update your email and mailing address in your Station Account as this may be critical to the refund process. Please note that billing for All Access Passes will continue after March 1, 2012 and we will not be issuing any refunds for All Access Passes.

    All websites and forums associated with EverQuest Online Adventures will be removed after the game shuts down.
    We do expect to have a celebration for all EverQuest Online Adventures players, to celebrate the proud history of EverQuest Online Adventures. More details will be forthcoming in a forums post in the near future.
    As a gift to current subscribers we will be granting 3 months Gold Membership in both EverQuest and EverQuest II. These Gold memberships will start on Friday, March 16, 2012.Those who already have an EQ or EQII Gold Membership will have 3 months of free time added to their account at the end of their current billing cycle. Those with All Access with get 3 months of free All Access time added on to their current plan."

    Truely a sad sad time in MMO history.
    (0)

  8. #188
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by fusional View Post
    a shining jewel of the awful side of our lovely community emerges, completely unexpectedly, in a complaint thread. amazing!



    based on what empirical evidence?
    Yeah. Because your crying, whining, and ignorant comment far outshine those of him, or any others you chose to hate for seeing things differently then you.
    (3)

  9. #189
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Coglin View Post
    The only difference displayed here is your displaying of yout ignorance to that truth, by posting about it.
    you want to talk about ignorance? then explain to me how this game can have roughly the same population of english and japanese players, yet the english forum is approaching 10x as many threads as the japanese forum.

    but no, you're right. i'm sure dozens of duplicate threads overflowing with 'sky is falling' rhetoric are extremely helpful to devs. lol.

    that's not to say they can't glean a few helpful nuggets here and there, but you're completely delusional if you can't see the mountains of absolute shit they have to wade through to find it.

    Quote Originally Posted by Coglin View Post
    Yeah. Because your crying, whining, and ignorant comment far outshine those of him, or any others you chose to hate for seeing things differently then you.
    roleplay a twinkling anime vampire about it.
    (0)

  10. #190
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Shiggysonson View Post
    Wait what abilities are we getting that we had before?
    Ancient magic spells. Hopefully they don't all share the 15 minute timer, because before they were removed the first time developers decided to make them all 80 second recasts. So if you casted flare all ancient spells would be on the 80 second timer.

    Convert (Gimped Exaltation)

    Sleepga (Sleep without aoe toggle)
    (0)

  11. 03-07-2012 03:23 AM
    Reason
    wrong thread

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