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  1. #11
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    Join Date
    May 2011
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    Gridania
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    Quote Originally Posted by Jinrya-Geki View Post
    Sir, look up Everquest Online Adventures for the ps2. Yes the game is very old, but it will show you how well class balance was in that game. Every single class was useful, you could take any class anywhere on a raid.
    Why do you say everyything past tense? Its a 10 year old MMO. The first one out on PS2, and was PS2 only. BUT, its still alive. Servers are still active. But, yeah as far as end game stuff, its probably one of the most balanced MMOs I have ever played.

    In my opinion, that because of the "class balancing" process they took. EQOA put a dev in charge of every class. Gave us the name of the devs and there respective class. The dev posted daily on the specific class thread. Player feed back and dev communication was literally a multi-daily process. It lasted for months. Ahh how I remember the PMs with Deamaas about issues with the bard charm in that game.

    In my pinion, what allowed them to balance so well came down to several issues. Most important, was that they decided to spend 3-4 month focused on class balancing. Its the decision to sit down and do it that got it done. They gave full disclosure. We had access to all the spell information. When they adjusted "Anthem on Conquest" they released a good deatail, about it.

    Effect:
    Increase STR by 75 ; Increase 5% based on CHA
    Increase DEX by 75 ; Increase 5% based on CHA

    Class:Bard, level 60
    Casting Time:2s
    Recast:5s
    Power Cost:720
    Scope:Group
    Duration:2 minutes
    Resist:Arcane
    AoE Radius:20
    Hate Rating:0
    Purchase of Anthemic Crecendo 5 increases the stamina mod to 20% and makes it an AoE
    spell.

    Thus telling you all you needed to know about the ability, and allowing you to test its over all feel and effect and debate it on the forums, with a Dev active and part of the debate.

    All and al, I have to agree, that FFXIV has definently got one of the more serious balancing issues of MMOs out there at the moment.

    Quote Originally Posted by fusional View Post
    people cried and cried about lack of class/role identity, so they cleaned it up a little. jobs only further individualize each role's indentity. now people are crying that jobs are too specific and lack utility, or that they don't make the class OMG UBERLEET.

    this happens with every single patch, no matter what is added or taken away. people hate it, square changes it. whatever square changes it to, people hate. they can't win either way and i'm honestly getting completely sick of reading about it.

    this community is god damned awful.
    Well duh captain obvious.

    There are players with all kinds of perspectives and opinion out there. When changes they prefere are occuring, they sit back quietly and allow the changes that they feel are benifits to role in. All the while, the indiveduals on the opposite side of the spectrum raise all the debates and discussions because they feel the current sysem and its changes are bad from there perspective.

    When they change the base content and flip it around, the opposite occurs. Now, the before debaters and issue takers, are getting things changed in the manner they prefere, thus they are now quietly sitting back and accepting what they feel ar posotive changes. All the while, the previously quiet group, now feeling the tides turn, step up to debate, argue and complain.

    This does not make the community bad, it only displayed how oppinions are divided as well as displays the various sides and perspectives. As it always has from long before your existance, untill now, and always will, long after your gone. The only difference displayed here is your displaying of yout ignorance to that truth, by posting about it.
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    Last edited by Coglin; 03-07-2012 at 02:04 AM.