It's not really meant to sink the gil out of your pocket alone.
It might only be 5k gil per day for you, but multiply that by every player playing the game. It all adds up to an awful lot of gil being destroyed every day.
I spend 5k gil a day teleporting to get things to make 500k gil
Do you get that gil from the market? Then 500k didn't enter the economy, 5k left the economy, plus market tax. The goal of sinks in MMOs is not to empty any given account but to remove money from circulation from the overall economy: You don't notice the impact of teleporting that much but it is removing high millions (possibily approaching multi billion, if the average player spends 500 on teleporting per day) of gil per day from the economy. A good sink is very subtle and not noticeable on an individual basis.
Most people are not teleporting a bunch to access gil 'faucets,' which are mostly quests, queues, and selling to vendors. Vendors aren't profitable, quests aren't repeatable, leaving queues as the main gil faucet in the game, and they aren't crazy fast.
Last edited by dezzmont; 12-30-2021 at 12:36 AM.
I bought 99 and stopped caring about it.
I would be fine if they were converted into a currency of sorts like ventures were. I would still be okay with buying them, I just want less things to clutter up inventory space.
I'd like them to add more variety in foods. There exists a few variants to the food but it would be nice to get even bigger buffs at the expense of gil sink. They can have their favorite food right now which is nice but seeing them expand on this system so it's a bit more complex would be nice. I never really take out my chocobo anymore, I really never need to. Plus, you have to dismiss your chocobo whenever you go on hunt trains so... Chocobo feels useless now-a-days.
I don't see the gysahl greens as that much of a barrier. They are cheap, and I like feeding animals.
I would like to see the system fleshed out more though. This feels like a natural way to implement the beastmaster fantasy without it being a limited job. The pets would feel more personal if you could combine them with any other job, give them names and more in-depth ability trees (especially if they had 1/3 of the tree, spec'd to only DPS/healer/tank, or some subset of the three), and take them out on FATE hunts or in dungeons. A beastmaster job proper by contrast would feel diminishing and like wasted potential when your chocobo companion is already a model of a much more in-depth and fun system.
So dirt cheap even a first time player/character can buy enough to last over a year of playtime without running low on Gil and it's tied to a completely optional feature that will see very limited active time.
The least effective gil sink in the entire game. I've yet to buy more ghysal greens since stocking my 999 in my 10 year old main character for the first time.
It would make literally no difference to the economy if they got rid of it. If they want it as a gil sink they seriously need to make it cost a lot more.
Last edited by ReynTime; 12-31-2021 at 02:56 AM.
This!! I would much rather use gil or aetheryte tickets, than to have 1.0's anima system any day.The sole purpose of teleporting fees (and some other things like gear repairs) is to destroy gil.
Since many things generate gil out of thin air, this is necessary to keep inflation, etc from getting totally out of control. These are known as gil sinks. (But if you absolutely must have a lore explanation... How about, it's taxes to maintain aetherytes and various organizations?)
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