Just like armor repair and fast travel expenses, it's a gil sink.
Just like armor repair and fast travel expenses, it's a gil sink.
It's not really meant to sink the gil out of your pocket alone.
It might only be 5k gil per day for you, but multiply that by every player playing the game. It all adds up to an awful lot of gil being destroyed every day.
I spend 5k gil a day teleporting to get things to make 500k gil
Do you get that gil from the market? Then 500k didn't enter the economy, 5k left the economy, plus market tax. The goal of sinks in MMOs is not to empty any given account but to remove money from circulation from the overall economy: You don't notice the impact of teleporting that much but it is removing high millions (possibily approaching multi billion, if the average player spends 500 on teleporting per day) of gil per day from the economy. A good sink is very subtle and not noticeable on an individual basis.
Most people are not teleporting a bunch to access gil 'faucets,' which are mostly quests, queues, and selling to vendors. Vendors aren't profitable, quests aren't repeatable, leaving queues as the main gil faucet in the game, and they aren't crazy fast.
Last edited by dezzmont; 12-30-2021 at 12:36 AM.
considering they're 36 gil for half an hour, or 72 for an hour, that's... literally not sinking any gil from the economy at this point, you spend that much teleporting within the same zone for goodness sake



So dirt cheap even a first time player/character can buy enough to last over a year of playtime without running low on Gil and it's tied to a completely optional feature that will see very limited active time.
The least effective gil sink in the entire game. I've yet to buy more ghysal greens since stocking my 999 in my 10 year old main character for the first time.
It would make literally no difference to the economy if they got rid of it. If they want it as a gil sink they seriously need to make it cost a lot more.
Last edited by ReynTime; 12-31-2021 at 02:56 AM.
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