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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Overall I think damage isn't high on the priority list for Tanking classes. It should be self-sustain, mitigation and the ability to control the fight(move the boss, stun, silence).

    Like Kalaam says if a Tank dies you do 0 DPS. Unfortunately the mentality has always been just have enough mitigation to survive a Tankbuster and put everything else into damage.

    Despite the fact Healers are crying they have nothing to heal. And when they have something to heal(DRK) they don't want to bother with it anyway.

    If things remain as they are you can look forward to WAR/PLD as MT and GNB/DRK as OT. GNB probably is decent enough to be a MT too. DRK is lacking and there is little chance of recovery if the party makes a screwup.

    Guess that makes DRK the most challenging to play. Embrace masochism.
    (5)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MagiusNecros View Post
    It should be self-sustain, mitigation and the ability to control the fight(move the boss, stun, silence).
    Tbf, that'd require that more than a bare, shared minimum (i.e., without needing to manage and rearrange resources or CDs based on one's unique kit) be required for survival, moving the boss, and controlling the fight.

    Like Kalaam says if a Tank dies you do 0 DPS.
    But for that to be of interest, there has to be a significant risk of death (at least prior to good play).
    (0)