"Double Down" in FFXIV is taken from Seifers Limit Break in Final fantasy 8 called... Bloodfest: https://www.youtube.com/watch?v=Lb86P49jb1Q
It's obvious that SE took inspiration from both Squal and Seifer's move sets in FF8, but then took liberty when naming them and updating their animation. I do not think there is anything lore related about cartridges at all, so SE is at liberty to do whatever they want.
ofcourse they can do whatever they want
maybe i worded it the wrong way, for me it makes sense that Double Down uses 2 cartridges because you strike 2 times with it and i dont think they will change that
and i like for abilties to makes sense and be immersive (from a non balance standpoint)
While I understand that sentiment, we also use just one cartridge to perform: Gnashing Fang > Jugular Rip > Savage Claw > Abdomen Tear > Wicked Talon > Eye Gouge. So if we can use one cartridge for a six-fold attack, using just one for Double Down doesn't seem too farfetched to me. Plus, DRK got pretty much the same exact thing with the two charges of Shadowbringers, but for some reason theirs is completely free.ofcourse they can do whatever they want
maybe i worded it the wrong way, for me it makes sense that Double Down uses 2 cartridges because you strike 2 times with it and i dont think they will change that
and i like for abilties to makes sense and be immersive (from a non balance standpoint)
yes that always bugged me, from a thematic standpoint every explosion skill should use 1 cartridge, but sadly there is no easy way to make that work with a 2/3 cartridges system
also i think we should not compare this to drk, drk has way worse gameplay, they should not balance more abilities crossclass, we dont need more warrior clones
Comparing jobs is how you balance the jobs. You can compare without homogenizing.yes that always bugged me, from a thematic standpoint every explosion skill should use 1 cartridge, but sadly there is no easy way to make that work with a 2/3 cartridges system
also i think we should not compare this to drk, drk has way worse gameplay, they should not balance more abilities crossclass, we dont need more warrior clones
I do think there are issues with cartridge generation, especially between no mercy phases. I would just prefer if SE tried to tweak things around it. Lore and flavor considerations aside, I like that we have a more costly resource to play with, I think the job would lose something if it just turned into a way to dump a cartridge anytime it's on CD.
The way I see it, cartridges in general have three main purposes: to press a button on cooldown(Double Down/Gnashing Fang), to expend as many cartridges as possible in your No Mercy window, and to use so you don't overcap gauge. For the sake of damage, that's about it. By this logic, I do not see this mentality changing if they were to hypothetically change Double Down to one cartridge instead of two, and instead only see net positives in the flow of the job when it comes to majority of current content. This to me seems like the easiest way to improve on the job at this time. There have been other suggestions that I think would be a far greater improvement, like someone suggesting they make Double Down it's own gauge system that fills whenever you use cartridges(think like DRG's lvl 90 ability, or like MCH's Queen), but for the immediate I still feel this is the path of least resistance.I do think there are issues with cartridge generation, especially between no mercy phases. I would just prefer if SE tried to tweak things around it. Lore and flavor considerations aside, I like that we have a more costly resource to play with, I think the job would lose something if it just turned into a way to dump a cartridge anytime it's on CD.
Except, you're only using the cartridge for the one skill, Gnashing Fang. All skills thereafter are quite literally a combo / Continuation of that skill. If the skill is to be called Double Down, why wouldn't it cost double?While I understand that sentiment, we also use just one cartridge to perform: Gnashing Fang > Jugular Rip > Savage Claw > Abdomen Tear > Wicked Talon > Eye Gouge. So if we can use one cartridge for a six-fold attack, using just one for Double Down doesn't seem too farfetched to me. Plus, DRK got pretty much the same exact thing with the two charges of Shadowbringers, but for some reason theirs is completely free.
The main question is whether being mindful of one's gauge is fun, which is likely to see mixed answers. Take Stormblood-period SAM's gauge-margining for example. More seemed to like it than not --though likewise a majority seemed willing to sacrifice part of that for Hagakure being less restricted.
Thereafter, it simply falls into the same matter of GCDs. For instance, if Double-Down had a combo GCD, then it'd simply replace two Burst Strikes.
I mean, Double Down could also refer to how your character leaps up and slashes downwards, twice. Tri-Disaster is still named Tri-Disaster even though the three DoTs are gone.
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