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  1. #10
    Player
    DrFlesh's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Misha Reines
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Sicno View Post
    Again, what you've described can be found in Coils of Bahamut, the first raid series implemented in XIV, from which moving forward they've trimmed the fat over time, removing elements that weren't so popular and focusing on the meat of the raids that keep the people coming back.

    Here in XIV "raiding" is synonymous with "challenging content", and it's more associated with the savage raids than their normal versions. For such purposes the trash mobs, the long walks, etc. are not a challenge the more dedicated players care about, so they're deemed a waste of time and what everybody really cares about is conquering the mechanics of the bosses. That's where the meat of the raiding is here. Doing a one-time walk and aoe spam on trash is a pointless chore when you'll spend the next 3 hours wiping to the 8th minute of an encounter you're progging.
    how can you be so obtuse?

    WE DON'T WANT TRASH MOBS, WE JUST HATE TELEPORTING INTO A CRAPPY SQUARE WITH DEATH WALLS 4 TIMES EVERY 6 MONTHS FOR THE LAST 5 YEARS

    o yeah, forgot to mention, the last of the 4 squares usually gets a fart of light and transform into a circle or a smaller square after the "door boss" is dead
    (8)
    Last edited by DrFlesh; 12-28-2021 at 11:00 PM.