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  1. #1
    Player
    Oextra's Avatar
    Join Date
    Oct 2013
    Posts
    78
    Character
    Dehal Valdir
    World
    Excalibur
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Shurrikhan View Post
    :: First, off, no Vercures were used except between fights.[...]
    Why would you cast vercure in between fights when the auto Regen will take care of that? Especially since OP war is face rolling the dungeon..... but whatever I'll take your word for it. Also it doesn't matter if vercure isn't as strong as a normal healer's cure. It still adds a decent enough amount of HP, especially since they can do it twice in a row in essentially the same time a normal cure could be casted (basically making it a 540 potency cure). So don't try to write it off as irrelevant, it's not Physick.

    No, I did not miss the point. I argued that there is a matter of degree before which being able to no-heal is fine and after which being to no-heal 00easily, thoughtlessly, and faster-- is not.
    So speed running trivial content dictates whether something is op or not? As stated before, this has been a thing at least since ShB. People have been able to speed run dungeons with no healer since 5.3 as someone showed multiple videos of. The only dungeons I would say WAR is legit stronger in are lv 56-76 ones since RI is now NF. Everything else is more or less the same in terms of results. WAR been capable of soloing bosses since 5.3 and can still solo now. The only difference is now it can happen starting from 56 instead of 76.

    Let's take your "OP Monk tank" example. [...]
    It wasn't an example. It was sarcasm to point out the ridiculousness of this entire thread. Being able to do "outrageous" things in easy content is not mind blowing. It's entertaining at best and therefore a poor measure of something being op or not.

    When you can find a group completing raids and trials faster/easier without any healers and strictly tanks and DPS, then we can discuss what's op. Until then this entire discussion needs to transition from tanks are somehow too powerful (for trivial content), to dungeons should be made to be more difficult or at least have a "Savage/Extreme" option like trials and raids. Because what we have here isn't a tank problem. It's a "bottom end" content isn't challenging enough problem.
    (4)
    Last edited by Oextra; 12-28-2021 at 09:36 AM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Oextra View Post
    Why would you cast vercure in between fights when the auto Regen will take care of that
    Because it costs you literally nothing, not even movement time, when you're already further along than the tank by way of stutter-stepping.

    So speed running trivial content dictates whether something is op or not?
    Your frame, not mine. My thinking was that having some 2 to 4x the throughput of the other jobs in one's role, to the point that what is most efficient for content is reshaped around one job's presence, is OP. Simple as that.

    As stated before, this has been a thing at least since ShB.
    This has never been contested. I just gave you examples of having done so since 2.0. There were likewise Warrior solos back then too. That's not the point in contention here.

    Being able to do "outrageous" things in easy content is not mind blowing.
    Warrior's defensive throughput being "outrageous" is not limited to easy content.

    Because what we have here isn't a tank problem.
    I haven't even argued that it is. I've been quite specific in which one, and only one, tank I think is a problematic outlier.

    Until then this entire discussion needs to transition from tanks are somehow too powerful (for trivial content), to dungeons should be made to be more difficult or at least have a "Savage/Extreme" option like trials and raids.
    The two discussions aren't mutually exclusive.
    (2)