Results 1 to 10 of 675

Hybrid View

  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lyth View Post
    Out of curiosity, what's the value in Oblation?

    10% DR makes sense for non-tanks on raidwides, but if it's a dealbreaker on a tankbuster then you're probably cutting it too close. And even if we're talking about shielding allies on raidwides, it's worth remembering that several of the melee dps have their own personal shields on 30 second recasts that mitigate the same if not more on shorter recasts than this level 82 tank mitigation move. Its use seems fairly niche to me.
    To meme a little bit on the devs, "value will depend on player skill".

    The short version is that TBN + Oblation is about equal to the other Short CDs on busters, and only busters, and only then if we discount the healing put on them.

    TBN + Oblation = 125% HP / .9 = ~138% EHP
    Bloodwhetting = 100% HP / .81 * 1.072 = ~132% EHP
    Heart of Corundrum = 100% HP / .72 = ~ 138% EHP
    Shelltron = 100% / .8 / .85 = ~147% EHP

    Moving into other scenarios, TBN + Oblation begins to fare worse almost entirely because it's the only one of the combinations that doesn't restore health, in addition to the actual % mitigation being lower. Once the shield is gone, which in a wall to wall pull currently would pop the shield and then all you have is a 10% mitigation.

    Comparatively speaking, the other tanks still have 15-25% mitigation running, and their "TBN" worth of health is still coming in. While theoretically this means all the tanks are mostly equal in this regard, the reality is that Dark Knights require more support and awareness in staying alive. It's just a matter of numbers at that point, though experienced Dark Knights with experienced healers will hardly run into any bumps. This in part is also contributed to by Living Dead still being a trashfire. That's 10 seconds worth of cooldown reduction Dark Knights are conditioned to avoid using in most cases.

    The short version here is that the enemy scaling Bloodwhetting and Nascent have should probably be removed, and then things stop at least being absurdly ridiculous. Finally fix Living Dead in addition to that and maybe the riot will stave off a few more months.
    (4)
    Last edited by Kabooa; 12-28-2021 at 02:20 AM.

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kabooa View Post
    ...
    We're not really trying to min-max mitigation, though. You're either alive or dead at the end of a tankbuster. I don't see many cases where that extra 10% is specifically going to push you into a safe zone, and even then I probably wouldn't trust it. Otherwise we'd be burning Reprisal on tankbusters.
    (5)

  3. #3
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kabooa View Post
    To meme a little bit on the devs, "value will depend on player skill".

    The short version is that TBN + Oblation is about equal to the other Short CDs on busters, and only busters, and only then if we discount the healing put on them.

    TBN + Oblation = 125% HP / .9 = ~138% EHP
    Bloodwhetting = 100% HP / .81 * 1.072 = ~132% EHP
    Heart of Corundrum = 100% HP / .72 = ~ 138% EHP
    Shelltron = 100% / .8 / .85 = ~147% EHP

    Moving into other scenarios, TBN + Oblation begins to fare worse almost entirely because it's the only one of the combinations that doesn't restore health, in addition to the actual % mitigation being lower. Once the shield is gone, which in a wall to wall pull currently would pop the shield and then all you have is a 10% mitigation.

    Comparatively speaking, the other tanks still have 15-25% mitigation running, and their "TBN" worth of health is still coming in. While theoretically this means all the tanks are mostly equal in this regard, the reality is that Dark Knights require more support and awareness in staying alive. It's just a matter of numbers at that point, though experienced Dark Knights with experienced healers will hardly run into any bumps. This in part is also contributed to by Living Dead still being a trashfire. That's 10 seconds worth of cooldown reduction Dark Knights are conditioned to avoid using in most cases.

    The short version here is that the enemy scaling Bloodwhetting and Nascent have should probably be removed, and then things stop at least being absurdly ridiculous. Finally fix Living Dead in addition to that and maybe the riot will stave off a few more months.
    Cant argue with math...
    (0)