Page 21 of 67 FirstFirst ... 11 19 20 21 22 23 31 ... LastLast
Results 201 to 210 of 670
  1. #201
    Player
    TheOperator3712's Avatar
    Join Date
    Apr 2019
    Posts
    120
    Character
    Aldous Axehand
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RyuDragnier View Post
    I'm going to ask as a reminder to myself on this...were WAR able to completely solo a dungeon boss without a healer within the first 2 weeks of ShB?
    WAR couldn't solo a lot of stuff in 5.0, because Nascent required a target until 5.3. Once 5.3 dropped Nascent no longer required a target and WAR was back to soloing stuff just fine.

    Quote Originally Posted by Shurrikhan View Post
    Again, the issue is one of degree. When it's doable without particularly skilled dps and while said tank is half asleep, it's no longer merely "possible", but easy.
    And again, the same was possible in ShB. While I linked speedruns, it was certainly possible to get through dungeons in ShB without a healer or particularly skilled dps players. I know from personal experience that it was quite easy to handle single pulls with no healer and only two dps if a healer dropped. Throw in a third dps and most wall to wall pulls in ShB would have been very easy to self-heal through.
    (2)

  2. #202
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TheOperator3712 View Post
    I know from personal experience that it was quite easy to handle single pulls with no healer and only two dps if a healer dropped.
    Single pulls, or even the occasional wall-to-wall pull =/= easily no-healing entire dungeons. Yes, I'd no healed Wanderer's Palace and Amdapor Keep as Warrior before even 2.1. It's always been possible. But that at least required some skill and coordination.

    I literally did not need to bring healers on my dungeon spams when leveling my Warrior. This was while sick and tired, playing poorly, with a drunk DPS friend, and whichever two dps joined first from shout chat. There is, again, a difference in degree of that ease. What was previously "possible" has instead become fairly easy.
    (2)

  3. #203
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TheOperator3712 View Post
    WAR couldn't solo a lot of stuff in 5.0, because Nascent required a target until 5.3. Once 5.3 dropped Nascent no longer required a target and WAR was back to soloing stuff just fine.
    That may be the big change here then. When it started happening in 5.3 everybody attributed it to gear, but now that we're in a brand new expansion with actual changes, it's showing up more powerful than ever. Though that may also have to do with Equilibrium suddenly getting a 200 cure potency HoT that lasts 15s...why on earth they thought WAR needed that is beyond me.
    (0)

  4. #204
    Player
    TheOperator3712's Avatar
    Join Date
    Apr 2019
    Posts
    120
    Character
    Aldous Axehand
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Single pulls, or even the occasional wall-to-wall pull =/= easily no-healing entire dungeons. Yes, I'd no healed Wanderer's Palace and Amdapor Keep as Warrior before even 2.1. It's always been possible. But that at least required some skill and coordination.

    I literally did not need to bring healers on my dungeon spams when leveling my Warrior. This was while sick and tired, playing poorly, with a drunk DPS friend, and whichever two dps joined first from shout chat. There is, again, a difference in degree of that ease. What was previously "possible" has instead become fairly easy.
    Please read the entire post. Single pulls with two dps, not three. Having the extra dps from that third dps is a significant boost that makes it much easier to wall to wall without a healer. During Shadowbringers I only had the one chance to test WAR self-healing in dungeons without a healer, and my dps seemed rather nervous about the idea so I limited it to single pulls. I however was left with the impression that it would be quite easy to have done that specific dungeon(Akademia) without a healer, based on how little healing was required for the couple of single pulls we had before a healer filled.
    (2)

  5. #205
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    For those wondering why it is now only a problem, do keep in mind there were individuals who expected Nascent to get nerfed hard moving forward. Since this did not happen, they are probably going to voice their disapproval now, especially when the following gets considered.

    Here's also some numbers for those interested.

    At level 82, the Warrior gains 400 healing potency and 400 shield potency, along with a 10% mitigation boost to Raw Intuition (BTW This makes "Nascent" available in level 70 ultimates) when it upgrades to Bloodwhetting. That's effectively +10% mitigation, +800 effective healing.

    At level 82, the Dark Knight gains +10% mitigation. Now, Odin's been pointing out Oblation is better than we credit it for, which I don't doubt, but I also would venture the guess that it doesn't close the gap to Bloodwhetting.

    At Level 82, the Gunbreaker gains +15% mitigation and +900 healing.

    At level 82, the Paladin gains +15% mitigation and +1000 healing.

    So far things are pretty even, no?

    No.

    Bloodwhetting scales with enemy count. None of the other options do.

    Nascent -doubles- the healing (100% to you, 100% to your target) while also scaling with enemy count. None of the other options do.

    It also ignores that Raw Intuition starts at a 1200 base healing potency. The other level 82 traits were to merely catch them up with Raw intuition. You know who else has an effective 1200 potency heal on their short CD but only got a paired 10% mitigation to go with it?

    Dark Knight.

    If we were being generous and realistic, then you overheal on one hit of Raw/Bloodwhetting, because they have mitigation attached and you really should be taking advantage of that when busters are coming, meaning that instead of an effective 1200 / 2000 healing potency, it's only 800 / 1600 healing potency.

    What about their level 84 traits?

    Warrior gains +1000 healing on Equilbrium. This is +1000 healing / minute.

    Gunbreaker gains +1 charge of Aurora. This effectively becomes +1 use / encounter, or +1200 healing potency / encounter. Warrior got nearly the entirety of the Gunbreaker's Aurora skill as a trait. I don't think I can reiterate this any harder - Warrior got Gunbreaker's Aurora skill as a TRAIT.

    Dark Knight gets a meme, and while Odin says this might actually add more than we credit it, which I don't doubt, one can perhaps understand why some jimmies are being rustled.

    Paladin gets +1600 healing potency / minute baked into its rotation, but because its baked into the rotation, it means that your on demand healing isn't actually 1600 healing potency, because it's divided over GCDs and if you aren't taking damage when you're doing your spell rotation, then it's overhealing.
    (4)
    Last edited by Kabooa; 12-27-2021 at 04:40 PM.

  6. #206
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Out of curiosity, what's the value in Oblation?

    10% DR makes sense for non-tanks on raidwides, but if it's a dealbreaker on a tankbuster then you're probably cutting it too close. And even if we're talking about shielding allies on raidwides, it's worth remembering that several of the melee dps have their own personal shields on 30 second recasts that mitigate the same if not more on shorter recasts than this level 82 tank mitigation move. Its use seems fairly niche to me.
    (4)

  7. #207
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    I mean, you can stack it with itself for around 18~% I think ? But still that's so niche...
    (0)

  8. #208
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    You can't even stack it on the same target, which would have made it about on par with a level 2 Ninja mitigation ability. Applying it a second time just resets the timer.

    Again, unless I'm missing something major here, I suspect that this is another case of someone designing actions for tanks who has never played tank in their life.
    (5)

  9. #209
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Lyth View Post
    You can't even stack it on the same target, which would have made it about on par with a level 2 Ninja mitigation ability. Applying it a second time just resets the timer.

    Again, unless I'm missing something major here, I suspect that this is another case of someone designing actions for tanks who has never played tank in their life.
    Or at least not DRK because the other tanks feel way more satisfying, DRK has the damage now but is severely lacking with their defensive options SE should really look into that on the savage patch.
    (2)

  10. #210
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Single pulls, or even the occasional wall-to-wall pull =/= easily no-healing entire dungeons. Yes, I'd no healed Wanderer's Palace and Amdapor Keep as Warrior before even 2.1. It's always been possible. But that at least required some skill and coordination.

    I literally did not need to bring healers on my dungeon spams when leveling my Warrior. This was while sick and tired, playing poorly, with a drunk DPS friend, and whichever two dps joined first from shout chat. There is, again, a difference in degree of that ease. What was previously "possible" has instead become fairly easy.
    Blood bath was way stronger than Nascent flash.
    (0)

Page 21 of 67 FirstFirst ... 11 19 20 21 22 23 31 ... LastLast