Quote Originally Posted by Jinrya-Geki View Post
That movement while casting video has made me very extremely nervous on how jobs are supposed to improve party play, or anything else at that matter. After watching it and noticing a few things it makes me wonder... how?

The job we see attacking the kobolds is a black mage. If you look at the level bar in the video it's a purple comet (color blind it may be blue). If you were a thaumaturge it would be the flaming torch symbol.

The second thing I noticed is he used spells after showing that they can be canceled while moving. The damage he displayed as a black mage... is what bothers me the most... it was the same damage amount I can do to them now. The other thing was the mp cost of the spells, if you look hard enough it's still exactly the same amount. How does Black Mage improve from Thaumaturge?

Ancient magic spells, 15 minute recasts. Freeze seems to be the only good one. If Convert generates tons of hate it's better to use freeze, than burst. Burst you might end up kill yourself. Flare... fire aoe with a DoT effect. Great job, make sleepga useless, and wipe your whole party. Can't tell you how many times I have heard/seen a dynamis wipe when someone used poisonga II.

Jobs are supposed to bring roles, White Mage is the healer, and Black Mage the elemental damage dealer. If jobs don't add to damage, or cut mp cost to certain spells. Situationly, White Mage can out damage a black mage, and I am sorry, gonna make alot of people made with this, this should ONLY happen at one time, and only one time. When you fight the Undead. The fact that Cjn can out damage Thm in places like Zahar'ak, I can live with that I guess, because we aren't in roles yet. Though when we are Black mage/ White mage roles, my damage should almost always, 99.9% of the time outdamage white mage.

We have two options from Reinhart's thread that we either only get to cross -class either 5 abilities, or can only cross-class abilities from the classes that the job requires. Pugilist for Black Mage is a seriously dumb decision. Some people in another thread said Blind side can be useful for black mage. It isn't, it clearly states it doesn't work with spells. If we can only cross class for the two classes, second wind is useless. Go ahead and smack Ifrit or moogles and see how fast you lose more hp trying to heal yourself without invigorate.

If you can choose 5 abilities from any class, that would be slightly better but not much. As Blm I guess I would have Invigorate, Second Wind, Sentinel, Chameleon, raise. Look what I don't have now, cure or stoneskin. So I have to make even more sure in fights like Ifrit I don't get caught in an eruption. Cause I can't cure myself constantly. Even after Hellfire I will have low Hp since I didn't have Stoneskin, Sanguine Rites, with Sentinel.

So how do jobs help with their roles when they gimp your abilities, give no damage increase, no mp cut to certain spells.

I am just really also bothered by how no one else seems to care/notice. Everyone was upset with how much spells cost when the patch 1.20 came out. And We see there has been nothing done about it in that video with the black mage. With only 4 days left before the patch, how can it be drastically changed to prove me wrong? Why be a job, when a class can do it the same, and have more freedom with cross class?

Firstly I would like to point out you mention complaining about spell cost in 1.20 but then say Black Mage is no better than Thm, despite having convert which will effectively let a thm oom and instantly refill, threat generation aside. You might as well have halved the mp cost of blms spells for your entire first 2 bars of mp.

Secondly, you say Flare is useless because it is an AoE DoT simply because of Sleepga. To be honest, I'm disgusted to see Sleepga return to the game as it is a complete boring crutch of a CC tool and takes almost no thought strategy or planning to use against a multitude of mobs.

Burst's long CD does bother me but I am going to assume Convert's CD is very similar, and Burst is meant to be used after Convert to maximize damage.

You state it's stupid for Blm to be able to use Second Wind, but I can easily whack Ifrit in phase 1 to build my TP up even without Invigorate, and you have access to Quelling Strike off Archer which will reduce the threat off your nuke and give you some TP.


This community is going to have to buck up and start thinking outside of the heavily crutched box it's been use to in this game for a while. You won't have 8 emergency "oops" battle rez's anymore. You won't have every class with cure and second wind on their bar. You won't have Paladins with Sanguine Rite, or for that matter Black Mages than can AoE it onto the tank. And you know what? That makes the game harder and more fun, something people keep complaining they want.

People need to realize the day of "endure through the damage" is coming to an end and the days of "avoid the damage" have arrived. If you are dieing to damage, you need to stop standing in things, taking hate, standing still and not kiting a moogle, etc. As a DD you don't need to be healing yourself all the time, and if you're taking damage from anything other than an arena-wide AoE, you likely have no excuse other than you messed up.