Quote Originally Posted by Tulzscha View Post
I keep seeing people say this and I'm curious because I don't play melee, what makes the other jobs more difficult?
The job has no friction to it at all. You have 2 gauges and they both build incredibly slowly so it is extremely easy to work around mechanics in a way that makes the other melee dps jealous. You have 1 damage cooldown to keep track of and it's on a 2 minute timer. 2 if you want to count gluttony but soul slice makes that super easy to hit on cooldown. You have 2 positionals, neither of which are part of a combo and also you have complete control over when you need to do them so it's nearly impossible to mess them up or find yourself in an inconvenient spot. You never have to double-weave ogcd's and your movement skills are completely detached from damage so you can use them strictly for positioning and not have to do the mental math that drg and sam do. Then there's the job specific odd stuff like drg animation lock, cursed double solar monk opener to align phantom rush, sam tsubame drift (which is still a problem, just not the cataclysmic disaster it was in shb). Literally the hardest thing about the job is remembering to refresh Shadow of Death.

Plus just get on The Balance and look at the assorted openers and then laugh at how basic reaper's is compared to the others.