Quote Originally Posted by Shurrikhan View Post
I guess I just still don't see the gameplay appeal. Generally, if I've got this cool shield that seemingly affords me (in our case, refunds enough for) a counterattack, I want to use that counterattack soon enough after the shield that the two still feel related. I don't want to, in a DRG/RDM/BRD/MNK party, save up a minute's worth of them only to unload all of their rewards, seemingly unrelatedly, in the next 2-minute window.
I completely agree, but if the goal is to leave DRK free to make use of TBN as often as possible without negatively impacting DPS - and a secondary requirement is to avoid TBN becoming an outright DPS gain that could incentivize taking unnecessary damage and making life harder for healers - then the only two options are to 1) Allow every single banked counterattack charge to be used under raid buffs, as you would if you only used a single TBN, or 2) Forcibly limit the number of Edges that can be used in a raid buff window, so that any further uses of Edge can be used at any time without changing overall performance.

If I had free reign to redesign the class you know I'd much prefer option 2 - but it would require a relatively substantial redesign and rebalance, which is a little beyond the scope of what I would include in a 'quick fix' list.