In an ideal world, no, I'd much prefer the opposite (as my post history can attest to), but I think trying to change that here would fall under "changing the playstyle", and here I'm specifically trying to avoid any suggestions that would do that.
The focus of the suggestion is to allow DRK players to freely make use of TBN's lower cooldown, without requiring any further changes be made to their offensive balance or playstyle. Despite whatever misgivings any of us might have about how fun Dark Knight is to play (in my opinion: Not at all), it would be dishonest to say that its offensive kit is suffering from any sort of efficacy problem. Basically "if it ain't broke, I'll go out of my way not to fix it".
Edit: Whoops, sometimes shortening the quote causes me to forget stuff I should have replied to:
I thought about this initially, but then realized that it wouldn't be a concern. DRK is pretty hard-locked to almost exactly 12k MP per minute, which means that you're never going to be able to average more than 4 Edges per minute. And the minimum number of Edges you can use per minute is 2, because if you don't extend Darkside by at least 60 seconds, you're going to lose far more damage to Darkside dropping than you could ever gain by cramming more than 6 Edges into a single window. So, the absolute hardest you could tilt would be the 2/6 rotation that some speedrunners are already currently using. This change would basically solidify that as the 'standard' way to play the class, and would eliminate some of the really horrifying jank that's currently required to be able to make use of it.Moreover, that ppm advantage in full party play, around which the game is balanced, from every TBN's afforded Flood then being able to used in raid windows (for up to a total of, what? 9 Edges per Trick Attack?) would only cost you potency elsewhere on the balancing rebound unless you could convince the devs that DRKs deserve a (more significant) lead in rDPS.



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