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  1. #1
    Player
    Ignimortis's Avatar
    Join Date
    Dec 2017
    Location
    Gridania
    Posts
    67
    Character
    Sorathos Rennedri
    World
    Odin
    Main Class
    Reaper Lv 90
    We already generate enough Darkside to supply a second theoretical DRK indefinitely.
    I'd rather have Shadowbringer be a non-CD GCD that costs 15 seconds of Darkside to use, for example, and maybe had a pot 600 cure on it, or a, say, 1k MP restore.
    (11)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,929
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ignimortis View Post
    We already generate enough Darkside to supply a second theoretical DRK indefinitely.
    This. If Darkside's going to take up a gauge, it should actually be worth keeping on one's screen. (Heck, I hide in my bottom-right corner where it doesn't obstruct my view since Dark Arts procs are all I'd need it for, and the ping sound from filling/proccing Dark Arts is plenty audible already.)
    (8)

  3. #3
    Player
    DustyBlue's Avatar
    Join Date
    Feb 2018
    Posts
    66
    Character
    Dusty Blue
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Ignimortis View Post
    We already generate enough Darkside to supply a second theoretical DRK indefinitely.
    I'd rather have Shadowbringer be a non-CD GCD that costs 15 seconds of Darkside to use, for example, and maybe had a pot 600 cure on it, or a, say, 1k MP restore.
    Using Darkside timer has a consumable resource is actually a brilliant idea... We have so much of it so easily, might as well add some more proactive management of it. And classic FFs had dark knight consume HP for a big AoE attack (Darkness or in FFXIV's case Flood of Shadow), doing HP sacrifice on a tank in an MMO is obviously not the wisest idea, but sacrificing timer and attempting to lower the number without it counting down to 0 and losing it completely, that does provide an equivalent sort of feeling to the classic sacrifice mechanic of dark knight.

    Alternatively, refreshing Darkside can add a few extra seconds to Living Shadow, to an upper limit of 60 seconds maybe. And a defensive use of blood gauge would be nice. It's weird how paladin is the only tank that uses its tank gauge for tanking.
    (0)