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  1. #1
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    The swirls are only when you actually have beast gauge accumulated. So in combat, yeah. Near constant swirly aura. Running around town and such, no swirls at all.
    (1)

  2. 12-26-2021 05:44 AM

  3. #3
    Player
    LostPlayer's Avatar
    Join Date
    Dec 2021
    Posts
    2
    Character
    Huey Long
    World
    Goblin
    Main Class
    Warrior Lv 35
    Quote Originally Posted by Brightamethyst View Post
    The swirls are only when you actually have beast gauge accumulated. So in combat, yeah. Near constant swirly aura. Running around town and such, no swirls at all.
    Hello, just a comment that this isn't correct. The Beast Gauge and the visual effect stay on forever out of combat. There's no action or setting that gets rid of it. I tried other things today and found that teleporting does temporarily fix it. I guess I teleport enough that it might be tolerable, given how much I like the class otherwise. I still hope that this issue can be fixed. Thank you for your replies.
    (0)

  4. #4
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LostPlayer View Post
    Hello, just a comment that this isn't correct. The Beast Gauge and the visual effect stay on forever out of combat. There's no action or setting that gets rid of it. I tried other things today and found that teleporting does temporarily fix it. I guess I teleport enough that it might be tolerable, given how much I like the class otherwise. I still hope that this issue can be fixed. Thank you for your replies.
    That's why I said "when you actually have beast gauge accumulated." If your gauge is at 0, either because you've used it all or haven't yet attacked anything, the swirls vanish. In cities and housing areas and such where there's no combat the visual will always be off (unless you attack a training dummy, or something.)
    (1)