If I'm to be frank. I don't think Deep Dungeon should've been used as a levelling playground in the first place. But instead rather something incorporated exclusively at endgame, with multiple difficulty modes and have gear rewards tied to it, and I don't mean the poultry aether weapons, but instead something that could rival or be used as an alternate gearing path, or in conjunction with tomestone and savage gear. I feel it would add some more variety to gear progression.