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  1. #21
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Valknut View Post
    ...
    All of Undeadfire's demands are based around unilaterally buffing PLD's dps and nerfing every other tank's utility. Someone who was interested purely in min/max gameplay wouldn't waste their time arguing about self-sustain gameplay. What, are we all trying to maximize our healing per second now?

    Having DRK absorb HP with Carve and Spit would be lore breaking. Everyone knows that PLD is the master of vampiric magicks, which is why their Abyssal Spirit/Abyssal Circle spells are probably more efficient for healing than their classical Clemency spell. PLD is the new Moira now, doesn't want to throw healing orb.
    (7)

  2. #22
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ssunny2008 View Post
    More damage means faster kills = less damage income = less mechanics to play = less time invested. If ppl would like to go serious through 4 man content, you would always pick DRK imo. Who cares if the heal has to burn his oGCD´s into the tank, because it´s not a WAR?! That´s what those tools are for and with DRK´s damage, gg.
    No, time spent babysitting the drk means less time spent dealing damage. Dark knight is *barely* above Gunbreaker in terms of high end content, has worse a defensive kit, and is poorly designed. War in 4 mans on the other hand, does not require baby sitting. meaning the healer can do damage. meaning things die faster.


    Also having a heal on C&S would be cool. It's kind of funny how you argue against skills with multiple effects when paladin literally has a gcd damaging spell that under requiescat does *the more damage than C&S and has a 400 heal potency on top of it.*
    (4)

  3. #23
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Tranquilmelody7 View Post
    Idk, I still think TBN holds up better than Holy Shelltron and Heart of Conundrum for dungeon pulls
    Actually TBN is flat out better than Holy Shelltron period if it pops

    Don't get me wrong DRK sustain definitely needs work, but TBN holds it's weight as an individual skill just fine

    Bloodwhetting is another story, but I think it's fine Warrior to be a queen of dungeons
    How is a TBN that breaks literally in .5 seconds (then on CD for 15s) during a big pull better than the continuous defense and self-healing of Heart of C and Holy Sheltron? I seriously don't understand.
    (10)

  4. #24
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ssunny2008 View Post
    More damage means faster kills = less damage income = less mechanics to play = less time invested. If ppl would like to go serious through 4 man content, you would always pick DRK imo. Who cares if the heal has to burn his oGCD´s into the tank, because it´s not a WAR?! That´s what those tools are for and with DRK´s damage, gg.
    The flaw in that logic is that if you were to seriously speedrun dungeons you would just ditch the healer entirely and take WAR and 3 DPS. Something that was actually done routinely in Shadowbringers.
    (5)

  5. #25
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by saber_alter View Post
    No, time spent babysitting the drk means less time spent dealing damage. Dark knight is *barely* above Gunbreaker in terms of high end content, has worse a defensive kit, and is poorly designed. War in 4 mans on the other hand, does not require baby sitting. meaning the healer can do damage. meaning things die faster
    Healers have multiple amounts of O-GCDS, if you're making a competent Healer use GCDs just to keep you alive, it's really on the tank for not using rotated tank cooldowns properly, or DPS not pulling enough damage.

    It has nothing to do with other tanks having more " heal sustains" except Warriors temporary invincible mode. A more competent tank is always going to play better with the situation than burn everything.
    (2)
    Gae Bolg Animus 18/04/2014

  6. #26
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Azuri View Post
    The flaw in that logic is that if you were to seriously speedrun dungeons you would just ditch the healer entirely and take WAR and 3 DPS. Something that was actually done routinely in Shadowbringers.
    Nah, you would go for 2x Reaper / 2x DNC and call it a day. But the whole thematic is about standard comps isn´t it?!

    Quote Originally Posted by saber_alter View Post
    No, time spent babysitting the drk means less time spent dealing damage. Dark knight is *barely* above Gunbreaker in terms of high end content, has worse a defensive kit, and is poorly designed. War in 4 mans on the other hand, does not require baby sitting. meaning the healer can do damage. meaning things die faster.
    Also having a heal on C&S would be cool. It's kind of funny how you argue against skills with multiple effects when paladin literally has a gcd damaging spell that under requiescat does *the more damage than C&S and has a 400 heal potency on top of it.*
    You should read a bit further:

    Quote Originally Posted by ssunny2008 View Post
    As long as the healer doesn´t have to use any GCD, he won´t lose any damage. SCH might be the only exception. And it´s still up to the player behind it, how fast a tank "melts". I´ve seen all surviving or even dieing to the same trashgroup, because either the tanks made mistakes, the healer, or both.
    (0)
    Last edited by ssunny2008; 12-25-2021 at 10:05 AM.

  7. #27
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Undeadfire View Post
    ...
    If your tank doesn't require healing, then your healers have more uptime. If your healers have enough uptime, then you can swap out a healer for a dps. That's the point being made.

    Good tanks and healers plan their cooldowns out together on spreadsheets to maximize healer uptime because of how hard scripted this game is. It's not like you can evaluate any of this in isolation.
    (4)

  8. #28
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ssunny2008 View Post
    You should read a bit further:
    This is true in an ideal world. 'as long as' is a fallacy, and shouldn't be accounted for. Dungeons are not difficult, but mistakes happen.

    Quote Originally Posted by Undeadfire View Post
    Healers have multiple amounts of O-GCDS, if you're making a competent Healer use GCDs just to keep you alive, it's really on the tank for not using rotated tank cooldowns properly, or DPS not pulling enough damage.It has nothing to do with other tanks having more " heal sustains" except Warriors temporary invincible mode. A more competent tank is always going to play better with the situation than burn everything.
    Of course, however drk's current defensive kit is still weaker than other tanks and is the only one with a invuln that requires the healer to pay attention to the tank. while the usage of the latter skill would imply a weaker tank playing the job, it also renders said skill effectively worthless if either the tank is competent or the healer is actively paying attention to the tank (this is barring circumstances where the tank and healer are communicating properly, but i digress). I'm not even talking about tank self heals. PLD, GNB, and War just simply have the better defensive kits.
    (4)

  9. #29
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,377
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I'm just starting to feel guilty playing this class with how much I see supports struggle to maintain it. I don't care about marginal DPS advantages, its not a good feeling.
    (6)

  10. #30
    Player
    Xrison's Avatar
    Join Date
    Dec 2021
    Posts
    61
    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by jetfire117 View Post
    How is a TBN that breaks literally in .5 seconds (then on CD for 15s) during a big pull better than the continuous defense and self-healing of Heart of C and Holy Sheltron? I seriously don't understand.
    I'm wondering this too. I can't think of any situation where TBN is better than Holy Sheltron as a tank.
    (6)

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