I'd argue that a better option would be keeping its potency at 300 but adding a damage shield equal to the amount healed, identical to GNB's brutal shell. That way, you effectively get a 600 potency heal/shield combo, and you run less risk of overhealing.
Equil with a HoT is just absurd. It's oGCD Clemency with Aurora tacked on now. And say whatever you want but Bloodwhetting is a broken ability. It's a god tier skill on a 25s CD for no resource cost whatsoever. You can take dbl buster stacks with HG and heal yourself to full without any assistance. Not to mention Chaos enhanced attacks are guaranteed crit heals. Which is more then the 400 potency it's trying to tell you it is. Which you can start getting meaty heals with just Overpower at 56.
We don't talk common sense here, you hear! DRK is OP, broken, busted, so over tuned that no one in their right mind would ever bring it into 4 man content!
For real though Undeadfire only talks about the game from a parse meta point of view. A point of view that means nothing to the vast majority of the player base, that is suffering playing DRK in any content, when they could just be playing easier, better tanks that don't have 16 OGCDs that all only do dmg.
You have to equalize around both standing points, casuals, and raiders. The majority of player base I understand they do not raid, but you give more buffs just to make the job feel more "fun" for the majority, you're only ending up breaking the job, and being must pick by priority, then it ends up with a disgusting tolerance, you must pick Dark Knight, or you're only hurting the team.For real though Undeadfire only talks about the game from a parse meta point of view. A point of view that means nothing to the vast majority of the player base, that is suffering playing DRK in any content, when they could just be playing easier, better tanks that don't have 16 OGCDs that all only do dmg.
It's why you see barely potency upgrades/downgrades in balancing and multiple competitive games, it's a dangerous game to play.
Last edited by Undeadfire; 12-25-2021 at 09:37 AM.
Gae Bolg Animus 18/04/2014
More damage means faster kills = less damage income = less mechanics to play = less time invested. If ppl would like to go serious through 4 man content, you would always pick DRK imo. Who cares if the heal has to burn his oGCD´s into the tank, because it´s not a WAR?! That´s what those tools are for and with DRK´s damage, gg.We don't talk common sense here, you hear! DRK is OP, broken, busted, so over tuned that no one in their right mind would ever bring it into 4 man content!
For real though Undeadfire only talks about the game from a parse meta point of view. A point of view that means nothing to the vast majority of the player base, that is suffering playing DRK in any content, when they could just be playing easier, better tanks that don't have 16 OGCDs that all only do dmg.
It doesn´t have multiproccs on hit.
Because DRK literally melts on dungeons compared to any other tank and even if DRK can pull better numbers than the other tanks, is at the healer's damage expense, so in the end they are not faster than other tanks because they need more atention from the healer.
TBN is terribad on group fights and even on single target is not that good compared to their improved equivalents, its only better until the other tanks reach lv 82 and get their equivalents superbuffed while TBN remains the same
Last edited by Bhearil; 12-25-2021 at 09:28 AM.
As long as the healer doesn´t have to use any GCD, he won´t lose any damage. SCH might be the only exception. And it´s still up to the player behind it, how fast a tank "melts". I´ve seen all surviving or even dieing to the same trashgroup, because either the tanks made mistakes, the healer, or both.
Idk, I still think TBN holds up better than Holy Shelltron and Heart of Conundrum for dungeon pulls
Actually TBN is flat out better than Holy Shelltron period if it pops
Don't get me wrong DRK sustain definitely needs work, but TBN holds it's weight as an individual skill just fine
Bloodwhetting is another story, but I think it's fine Warrior to be a queen of dungeons
Last edited by Tranquilmelody7; 12-25-2021 at 09:38 AM.
Still fail to understand how Dark Knight suddenly melts in dungeons when Paladin in Shadowbringers, had 0 sustain, 2 mitigation cooldowns, did just fine doing wall to wall pulls, no healer complaints. Shield blocking is Paladins system of sustain, gcd attack heals have always outvalued.
Now Dark Knight is the OT, and suddenly it's too hard to stay alive.
Far as I'm seeing it, just too used to TBN being super strong in Shadowbringers, and realize you have to work more staying alive.
Gae Bolg Animus 18/04/2014
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