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  1. #1
    Player
    Valknut's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Agni Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by RyuDragnier View Post
    No, that isn't strong. Equilibrium is a 60s cooldown with a 1200 Cure Potency.

    We don't talk common sense here, you hear! DRK is OP, broken, busted, so over tuned that no one in their right mind would ever bring it into 4 man content!

    For real though Undeadfire only talks about the game from a parse meta point of view. A point of view that means nothing to the vast majority of the player base, that is suffering playing DRK in any content, when they could just be playing easier, better tanks that don't have 16 OGCDs that all only do dmg.
    (5)

  2. #2
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Valknut View Post
    For real though Undeadfire only talks about the game from a parse meta point of view. A point of view that means nothing to the vast majority of the player base, that is suffering playing DRK in any content, when they could just be playing easier, better tanks that don't have 16 OGCDs that all only do dmg.
    You have to equalize around both standing points, casuals, and raiders. The majority of player base I understand they do not raid, but you give more buffs just to make the job feel more "fun" for the majority, you're only ending up breaking the job, and being must pick by priority, then it ends up with a disgusting tolerance, you must pick Dark Knight, or you're only hurting the team.

    It's why you see barely potency upgrades/downgrades in balancing and multiple competitive games, it's a dangerous game to play.
    (0)
    Last edited by Undeadfire; 12-25-2021 at 09:37 AM.
    Gae Bolg Animus 18/04/2014

  3. #3
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Valknut View Post
    We don't talk common sense here, you hear! DRK is OP, broken, busted, so over tuned that no one in their right mind would ever bring it into 4 man content!

    For real though Undeadfire only talks about the game from a parse meta point of view. A point of view that means nothing to the vast majority of the player base, that is suffering playing DRK in any content, when they could just be playing easier, better tanks that don't have 16 OGCDs that all only do dmg.
    More damage means faster kills = less damage income = less mechanics to play = less time invested. If ppl would like to go serious through 4 man content, you would always pick DRK imo. Who cares if the heal has to burn his oGCD´s into the tank, because it´s not a WAR?! That´s what those tools are for and with DRK´s damage, gg.

    Quote Originally Posted by RyuDragnier View Post
    No, that isn't strong. Equilibrium is a 60s cooldown with a 1200 Cure Potency.
    It doesn´t have multiproccs on hit.
    (1)

  4. #4
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ssunny2008 View Post
    More damage means faster kills = less damage income = less mechanics to play = less time invested. If ppl would like to go serious through 4 man content, you would always pick DRK imo. Who cares if the heal has to burn his oGCD´s into the tank, because it´s not a WAR?! That´s what those tools are for and with DRK´s damage, gg.
    No, time spent babysitting the drk means less time spent dealing damage. Dark knight is *barely* above Gunbreaker in terms of high end content, has worse a defensive kit, and is poorly designed. War in 4 mans on the other hand, does not require baby sitting. meaning the healer can do damage. meaning things die faster.


    Also having a heal on C&S would be cool. It's kind of funny how you argue against skills with multiple effects when paladin literally has a gcd damaging spell that under requiescat does *the more damage than C&S and has a 400 heal potency on top of it.*
    (4)

  5. #5
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by saber_alter View Post
    No, time spent babysitting the drk means less time spent dealing damage. Dark knight is *barely* above Gunbreaker in terms of high end content, has worse a defensive kit, and is poorly designed. War in 4 mans on the other hand, does not require baby sitting. meaning the healer can do damage. meaning things die faster
    Healers have multiple amounts of O-GCDS, if you're making a competent Healer use GCDs just to keep you alive, it's really on the tank for not using rotated tank cooldowns properly, or DPS not pulling enough damage.

    It has nothing to do with other tanks having more " heal sustains" except Warriors temporary invincible mode. A more competent tank is always going to play better with the situation than burn everything.
    (2)
    Gae Bolg Animus 18/04/2014

  6. #6
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Undeadfire View Post
    ...
    If your tank doesn't require healing, then your healers have more uptime. If your healers have enough uptime, then you can swap out a healer for a dps. That's the point being made.

    Good tanks and healers plan their cooldowns out together on spreadsheets to maximize healer uptime because of how hard scripted this game is. It's not like you can evaluate any of this in isolation.
    (4)

  7. #7
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ssunny2008 View Post
    More damage means faster kills = less damage income = less mechanics to play = less time invested. If ppl would like to go serious through 4 man content, you would always pick DRK imo. Who cares if the heal has to burn his oGCD´s into the tank, because it´s not a WAR?! That´s what those tools are for and with DRK´s damage, gg.
    The flaw in that logic is that if you were to seriously speedrun dungeons you would just ditch the healer entirely and take WAR and 3 DPS. Something that was actually done routinely in Shadowbringers.
    (5)

  8. #8
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Azuri View Post
    The flaw in that logic is that if you were to seriously speedrun dungeons you would just ditch the healer entirely and take WAR and 3 DPS. Something that was actually done routinely in Shadowbringers.
    Nah, you would go for 2x Reaper / 2x DNC and call it a day. But the whole thematic is about standard comps isn´t it?!

    Quote Originally Posted by saber_alter View Post
    No, time spent babysitting the drk means less time spent dealing damage. Dark knight is *barely* above Gunbreaker in terms of high end content, has worse a defensive kit, and is poorly designed. War in 4 mans on the other hand, does not require baby sitting. meaning the healer can do damage. meaning things die faster.
    Also having a heal on C&S would be cool. It's kind of funny how you argue against skills with multiple effects when paladin literally has a gcd damaging spell that under requiescat does *the more damage than C&S and has a 400 heal potency on top of it.*
    You should read a bit further:

    Quote Originally Posted by ssunny2008 View Post
    As long as the healer doesn´t have to use any GCD, he won´t lose any damage. SCH might be the only exception. And it´s still up to the player behind it, how fast a tank "melts". I´ve seen all surviving or even dieing to the same trashgroup, because either the tanks made mistakes, the healer, or both.
    (0)
    Last edited by ssunny2008; 12-25-2021 at 10:05 AM.

  9. #9
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ssunny2008 View Post
    You should read a bit further:
    This is true in an ideal world. 'as long as' is a fallacy, and shouldn't be accounted for. Dungeons are not difficult, but mistakes happen.

    Quote Originally Posted by Undeadfire View Post
    Healers have multiple amounts of O-GCDS, if you're making a competent Healer use GCDs just to keep you alive, it's really on the tank for not using rotated tank cooldowns properly, or DPS not pulling enough damage.It has nothing to do with other tanks having more " heal sustains" except Warriors temporary invincible mode. A more competent tank is always going to play better with the situation than burn everything.
    Of course, however drk's current defensive kit is still weaker than other tanks and is the only one with a invuln that requires the healer to pay attention to the tank. while the usage of the latter skill would imply a weaker tank playing the job, it also renders said skill effectively worthless if either the tank is competent or the healer is actively paying attention to the tank (this is barring circumstances where the tank and healer are communicating properly, but i digress). I'm not even talking about tank self heals. PLD, GNB, and War just simply have the better defensive kits.
    (4)

  10. #10
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by saber_alter View Post
    PLD, GNB, and War just simply have the better defensive kits.
    Then why does Dark Knight, need more fixes on this?

    My question is this, Paladin has had no self mitigation upgrades till Endwalker, all in the past stuck with 2 cooldowns, guaranteed shield block, and Intervention which cannot be used on it's self. It handled Dungeons, EX trials, Savage raids, Ultimates without much issues tanking over Drk/War/Gnb when needed, not preferably, E3S/E8S specially attacked both tanks permanently, TEA phase 2 attacks both tanks. Why does Dark Knight suddenly need more mitigation when it really isn't the problem? Micela is very correct the sustain is over the top and needs bringing down.
    (1)
    Gae Bolg Animus 18/04/2014

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