We don't talk common sense here, you hear! DRK is OP, broken, busted, so over tuned that no one in their right mind would ever bring it into 4 man content!
For real though Undeadfire only talks about the game from a parse meta point of view. A point of view that means nothing to the vast majority of the player base, that is suffering playing DRK in any content, when they could just be playing easier, better tanks that don't have 16 OGCDs that all only do dmg.
You have to equalize around both standing points, casuals, and raiders. The majority of player base I understand they do not raid, but you give more buffs just to make the job feel more "fun" for the majority, you're only ending up breaking the job, and being must pick by priority, then it ends up with a disgusting tolerance, you must pick Dark Knight, or you're only hurting the team.For real though Undeadfire only talks about the game from a parse meta point of view. A point of view that means nothing to the vast majority of the player base, that is suffering playing DRK in any content, when they could just be playing easier, better tanks that don't have 16 OGCDs that all only do dmg.
It's why you see barely potency upgrades/downgrades in balancing and multiple competitive games, it's a dangerous game to play.
Last edited by Undeadfire; 12-25-2021 at 09:37 AM.
Gae Bolg Animus 18/04/2014
More damage means faster kills = less damage income = less mechanics to play = less time invested. If ppl would like to go serious through 4 man content, you would always pick DRK imo. Who cares if the heal has to burn his oGCD´s into the tank, because it´s not a WAR?! That´s what those tools are for and with DRK´s damage, gg.We don't talk common sense here, you hear! DRK is OP, broken, busted, so over tuned that no one in their right mind would ever bring it into 4 man content!
For real though Undeadfire only talks about the game from a parse meta point of view. A point of view that means nothing to the vast majority of the player base, that is suffering playing DRK in any content, when they could just be playing easier, better tanks that don't have 16 OGCDs that all only do dmg.
It doesn´t have multiproccs on hit.


No, time spent babysitting the drk means less time spent dealing damage. Dark knight is *barely* above Gunbreaker in terms of high end content, has worse a defensive kit, and is poorly designed. War in 4 mans on the other hand, does not require baby sitting. meaning the healer can do damage. meaning things die faster.More damage means faster kills = less damage income = less mechanics to play = less time invested. If ppl would like to go serious through 4 man content, you would always pick DRK imo. Who cares if the heal has to burn his oGCD´s into the tank, because it´s not a WAR?! That´s what those tools are for and with DRK´s damage, gg.
Also having a heal on C&S would be cool. It's kind of funny how you argue against skills with multiple effects when paladin literally has a gcd damaging spell that under requiescat does *the more damage than C&S and has a 400 heal potency on top of it.*
Healers have multiple amounts of O-GCDS, if you're making a competent Healer use GCDs just to keep you alive, it's really on the tank for not using rotated tank cooldowns properly, or DPS not pulling enough damage.No, time spent babysitting the drk means less time spent dealing damage. Dark knight is *barely* above Gunbreaker in terms of high end content, has worse a defensive kit, and is poorly designed. War in 4 mans on the other hand, does not require baby sitting. meaning the healer can do damage. meaning things die faster
It has nothing to do with other tanks having more " heal sustains" except Warriors temporary invincible mode. A more competent tank is always going to play better with the situation than burn everything.
Gae Bolg Animus 18/04/2014




If your tank doesn't require healing, then your healers have more uptime. If your healers have enough uptime, then you can swap out a healer for a dps. That's the point being made.
Good tanks and healers plan their cooldowns out together on spreadsheets to maximize healer uptime because of how hard scripted this game is. It's not like you can evaluate any of this in isolation.
The flaw in that logic is that if you were to seriously speedrun dungeons you would just ditch the healer entirely and take WAR and 3 DPS. Something that was actually done routinely in Shadowbringers.More damage means faster kills = less damage income = less mechanics to play = less time invested. If ppl would like to go serious through 4 man content, you would always pick DRK imo. Who cares if the heal has to burn his oGCD´s into the tank, because it´s not a WAR?! That´s what those tools are for and with DRK´s damage, gg.
Nah, you would go for 2x Reaper / 2x DNC and call it a day. But the whole thematic is about standard comps isn´t it?!
You should read a bit further:No, time spent babysitting the drk means less time spent dealing damage. Dark knight is *barely* above Gunbreaker in terms of high end content, has worse a defensive kit, and is poorly designed. War in 4 mans on the other hand, does not require baby sitting. meaning the healer can do damage. meaning things die faster.
Also having a heal on C&S would be cool. It's kind of funny how you argue against skills with multiple effects when paladin literally has a gcd damaging spell that under requiescat does *the more damage than C&S and has a 400 heal potency on top of it.*
As long as the healer doesn´t have to use any GCD, he won´t lose any damage. SCH might be the only exception. And it´s still up to the player behind it, how fast a tank "melts". I´ve seen all surviving or even dieing to the same trashgroup, because either the tanks made mistakes, the healer, or both.
Last edited by ssunny2008; 12-25-2021 at 10:05 AM.
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