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  1. #1
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Xrison View Post
    Carve & Spit with a 1000 potency self heal would be amazing.
    No, that's ungodly broken.
    (3)
    Gae Bolg Animus 18/04/2014

  2. 12-25-2021 04:46 AM

  3. #3
    Player
    Xrison's Avatar
    Join Date
    Dec 2021
    Posts
    61
    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by Undeadfire View Post
    No, that's ungodly broken.
    How so? It has a 60 second CD. It's not as if you could spam it like another tank currently can. Not to mention it shares a CD with your only AOE heal
    (8)

  4. #4
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Xrison View Post
    How so? It has a 60 second CD. It's not as if you could spam it like another tank currently can. Not to mention it shares a CD with your only AOE heal
    510 Potency DPS + 1000 Cure Potency (That can crit) is insanely strong, I'm all for sustain but we don't need tanks getting more sustain just to keep higher ground on War/Pld, however I wouldn't mind Souleater cure potency increased 300 > 400, or CnS with a 300-400 cure potency. Gaining MP would only fuel more DPS which isn't needed.

    HoC isn't as powerful as it's made out to be. Bloodwhetting needs tuning on it's AOE, maybe cure potency reduced. Holy Spirit cures reduced to 300 potency possibly problem is Holy Circle, Circle is fine since it's proc per pop, not proc per hit.

    The only reason they're so strong the sustain is because content isn't threatening enough, the sustains blitz through them.
    (1)
    Gae Bolg Animus 18/04/2014

  5. #5
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Undeadfire View Post
    510 Potency DPS + 1000 Cure Potency (That can crit) is insanely strong
    No, that isn't strong. Equilibrium is a 60s cooldown with a 1200 Cure Potency.
    (14)

  6. #6
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by RyuDragnier View Post
    No, that isn't strong. Equilibrium is a 60s cooldown with a 1200 Cure Potency.
    It has a hot at later levels as well
    (6)

  7. #7
    Player
    Valknut's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Agni Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by RyuDragnier View Post
    No, that isn't strong. Equilibrium is a 60s cooldown with a 1200 Cure Potency.

    We don't talk common sense here, you hear! DRK is OP, broken, busted, so over tuned that no one in their right mind would ever bring it into 4 man content!

    For real though Undeadfire only talks about the game from a parse meta point of view. A point of view that means nothing to the vast majority of the player base, that is suffering playing DRK in any content, when they could just be playing easier, better tanks that don't have 16 OGCDs that all only do dmg.
    (5)

  8. #8
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Valknut View Post
    For real though Undeadfire only talks about the game from a parse meta point of view. A point of view that means nothing to the vast majority of the player base, that is suffering playing DRK in any content, when they could just be playing easier, better tanks that don't have 16 OGCDs that all only do dmg.
    You have to equalize around both standing points, casuals, and raiders. The majority of player base I understand they do not raid, but you give more buffs just to make the job feel more "fun" for the majority, you're only ending up breaking the job, and being must pick by priority, then it ends up with a disgusting tolerance, you must pick Dark Knight, or you're only hurting the team.

    It's why you see barely potency upgrades/downgrades in balancing and multiple competitive games, it's a dangerous game to play.
    (0)
    Last edited by Undeadfire; 12-25-2021 at 09:37 AM.
    Gae Bolg Animus 18/04/2014

  9. #9
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Valknut View Post
    We don't talk common sense here, you hear! DRK is OP, broken, busted, so over tuned that no one in their right mind would ever bring it into 4 man content!

    For real though Undeadfire only talks about the game from a parse meta point of view. A point of view that means nothing to the vast majority of the player base, that is suffering playing DRK in any content, when they could just be playing easier, better tanks that don't have 16 OGCDs that all only do dmg.
    More damage means faster kills = less damage income = less mechanics to play = less time invested. If ppl would like to go serious through 4 man content, you would always pick DRK imo. Who cares if the heal has to burn his oGCD´s into the tank, because it´s not a WAR?! That´s what those tools are for and with DRK´s damage, gg.

    Quote Originally Posted by RyuDragnier View Post
    No, that isn't strong. Equilibrium is a 60s cooldown with a 1200 Cure Potency.
    It doesn´t have multiproccs on hit.
    (1)

  10. #10
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ssunny2008 View Post
    More damage means faster kills = less damage income = less mechanics to play = less time invested. If ppl would like to go serious through 4 man content, you would always pick DRK imo. Who cares if the heal has to burn his oGCD´s into the tank, because it´s not a WAR?! That´s what those tools are for and with DRK´s damage, gg.
    No, time spent babysitting the drk means less time spent dealing damage. Dark knight is *barely* above Gunbreaker in terms of high end content, has worse a defensive kit, and is poorly designed. War in 4 mans on the other hand, does not require baby sitting. meaning the healer can do damage. meaning things die faster.


    Also having a heal on C&S would be cool. It's kind of funny how you argue against skills with multiple effects when paladin literally has a gcd damaging spell that under requiescat does *the more damage than C&S and has a 400 heal potency on top of it.*
    (4)

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