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  1. #1
    Player
    Magictrix's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Magic Trix
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 90

    Drk absorb hp, or mp, why was this nerfed

    Why was this nerfed? Why are these two on the same cool down now. Obviously abyssal drain is the better ability to use, even on a single mob, might as well take the other off the bar -- It's a waste of a 60 second cool down for the 6% MP rather than taking the HP.

    Putting these 2 abilities on the same cool down is like the only change that was made to drk for 6.0, so all we got was a straight nerf. It doesn't even make sense for them to share a CD.
    (3)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    That's not quite correct. At 510 potency, Carve and Spit is preferred over Abyssal Drain (150 potency) if you have three or less targets.

    The main reason for this decision is because DRK already has a lot of oGCDs during its burst phases (this is also probably why Salted Earth is on an awkward 90 second recast). It would be nice, however, if they had an appropriately sized self-heal on Carve and Spit for single target scenarios.
    (5)

  3. #3
    Player
    Xrison's Avatar
    Join Date
    Dec 2021
    Posts
    61
    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by Lyth View Post
    That's not quite correct. At 510 potency, Carve and Spit is preferred over Abyssal Drain (150 potency) if you have three or less targets.

    The main reason for this decision is because DRK already has a lot of oGCDs during its burst phases (this is also probably why Salted Earth is on an awkward 90 second recast). It would be nice, however, if they had an appropriately sized self-heal on Carve and Spit for single target scenarios.
    Carve & Spit with a 1000 potency self heal would be amazing.
    (8)

  4. #4
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Xrison View Post
    Carve & Spit with a 1000 potency self heal would be amazing.
    No, that's ungodly broken.
    (3)
    Gae Bolg Animus 18/04/2014

  5. #5
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Why? DRK doesnt have any other way to recover HP other than Souleater while every other tank have several ways to self heal, and considering Abyssal Drain and Carve and Spit share cd a DRk would be unable to pull double heals even if they wanted.

    Personally I would love a modified Lone Survivor skill that gives DRK a big heal and remove the lifesteal on Abyssal Drain because is either really good on mass pulls or outright garbage on single enemies, having a ogcd damage skill tied to self healing is a bad idea because either you hold it until you need it or use it as soon as its ready and lose the healing part.
    (6)

  6. 12-25-2021 04:46 AM

  7. #6
    Player
    Xrison's Avatar
    Join Date
    Dec 2021
    Posts
    61
    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by Undeadfire View Post
    No, that's ungodly broken.
    How so? It has a 60 second CD. It's not as if you could spam it like another tank currently can. Not to mention it shares a CD with your only AOE heal
    (8)

  8. #7
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    It's more appropriate to say that (most of) the skills have been merged - the intent was pretty obviously to give DRK one fewer oGCD to weave during burst windows. If you look at the Media Tour tooltips, Carve and Spit was set to be reduced to 360 potency (a result of the damage calculation changes), so the current 510 is the result of that 360 plus the 150 that you would have otherwise gained from Abyssal Drain. And the MP generation given to Abyssal Drain is the same idea in reverse; you get the MP that CnS would have given you when you use AD in an AoE situation.

    The only two things that are kind of wonky about it are that CnS didn't absorb AD's heal (but that's not really a big deal as it was only 200p in singletarget anyway), and that the AD potency being woven into CnS means that it requires 4 targets to be a gain over CnS instead of the standard 3 (also not really a big deal, especially since DRK already breaks that standard by having some skills that are a gain at 2 targets and some at the standard 3).

    I don't think it would be a tragedy to fully merge the skills by giving CnS a little 400-500p heal (as though you used AD on 2-2.5 targets), but in lieu of a larger overhaul to DRK's playstyle that doesn't put 8-12 oGCDs into a 6-GCD window, I think this merge was actually fine and it's not really necessary to change it.
    (0)

  9. #8
    Player
    Lammas's Avatar
    Join Date
    Aug 2017
    Posts
    117
    Character
    Combo Lammas
    World
    Omega
    Main Class
    Fisher Lv 100
    This is a troll topic, right? Right?
    (0)

  10. #9
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Xrison View Post
    How so? It has a 60 second CD. It's not as if you could spam it like another tank currently can. Not to mention it shares a CD with your only AOE heal
    510 Potency DPS + 1000 Cure Potency (That can crit) is insanely strong, I'm all for sustain but we don't need tanks getting more sustain just to keep higher ground on War/Pld, however I wouldn't mind Souleater cure potency increased 300 > 400, or CnS with a 300-400 cure potency. Gaining MP would only fuel more DPS which isn't needed.

    HoC isn't as powerful as it's made out to be. Bloodwhetting needs tuning on it's AOE, maybe cure potency reduced. Holy Spirit cures reduced to 300 potency possibly problem is Holy Circle, Circle is fine since it's proc per pop, not proc per hit.

    The only reason they're so strong the sustain is because content isn't threatening enough, the sustains blitz through them.
    (1)
    Gae Bolg Animus 18/04/2014

  11. #10
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Undeadfire View Post
    510 Potency DPS + 1000 Cure Potency (That can crit) is insanely strong
    No, that isn't strong. Equilibrium is a 60s cooldown with a 1200 Cure Potency.
    (14)

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