
Carve & Spit with a 1000 potency self heal would be amazing.That's not quite correct. At 510 potency, Carve and Spit is preferred over Abyssal Drain (150 potency) if you have three or less targets.
The main reason for this decision is because DRK already has a lot of oGCDs during its burst phases (this is also probably why Salted Earth is on an awkward 90 second recast). It would be nice, however, if they had an appropriately sized self-heal on Carve and Spit for single target scenarios.
Player
510 Potency DPS + 1000 Cure Potency (That can crit) is insanely strong, I'm all for sustain but we don't need tanks getting more sustain just to keep higher ground on War/Pld, however I wouldn't mind Souleater cure potency increased 300 > 400, or CnS with a 300-400 cure potency. Gaining MP would only fuel more DPS which isn't needed.
HoC isn't as powerful as it's made out to be. Bloodwhetting needs tuning on it's AOE, maybe cure potency reduced. Holy Spirit cures reduced to 300 potency possibly problem is Holy Circle, Circle is fine since it's proc per pop, not proc per hit.
The only reason they're so strong the sustain is because content isn't threatening enough, the sustains blitz through them.
Gae Bolg Animus 18/04/2014
We don't talk common sense here, you hear! DRK is OP, broken, busted, so over tuned that no one in their right mind would ever bring it into 4 man content!
For real though Undeadfire only talks about the game from a parse meta point of view. A point of view that means nothing to the vast majority of the player base, that is suffering playing DRK in any content, when they could just be playing easier, better tanks that don't have 16 OGCDs that all only do dmg.
You have to equalize around both standing points, casuals, and raiders. The majority of player base I understand they do not raid, but you give more buffs just to make the job feel more "fun" for the majority, you're only ending up breaking the job, and being must pick by priority, then it ends up with a disgusting tolerance, you must pick Dark Knight, or you're only hurting the team.For real though Undeadfire only talks about the game from a parse meta point of view. A point of view that means nothing to the vast majority of the player base, that is suffering playing DRK in any content, when they could just be playing easier, better tanks that don't have 16 OGCDs that all only do dmg.
It's why you see barely potency upgrades/downgrades in balancing and multiple competitive games, it's a dangerous game to play.
Last edited by Undeadfire; 12-25-2021 at 09:37 AM.
Gae Bolg Animus 18/04/2014
More damage means faster kills = less damage income = less mechanics to play = less time invested. If ppl would like to go serious through 4 man content, you would always pick DRK imo. Who cares if the heal has to burn his oGCD´s into the tank, because it´s not a WAR?! That´s what those tools are for and with DRK´s damage, gg.We don't talk common sense here, you hear! DRK is OP, broken, busted, so over tuned that no one in their right mind would ever bring it into 4 man content!
For real though Undeadfire only talks about the game from a parse meta point of view. A point of view that means nothing to the vast majority of the player base, that is suffering playing DRK in any content, when they could just be playing easier, better tanks that don't have 16 OGCDs that all only do dmg.
It doesn´t have multiproccs on hit.
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