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  1. #1
    Player
    Bonkleberry's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    109
    Character
    Justin Satanas
    World
    Malboro
    Main Class
    Scholar Lv 90
    Quote Originally Posted by remiff View Post
    his attacks are at 430 potency, but the global filler is less strong than garuda and titan, he certainly has less stack, but with the cast he is just as long as the others, and yes overall ifrit is weak, but he is not the only cause of the loss of power of the summoner, the real problem is rather phoenix than ifrit which is supposed to be the big burst but which does not compete with bahamut in terms of damage, for a situational regen,
    and the dps that's supposed to go up in phoenix, does the opposite and goes down.
    Are you trying to make an argument that Ifrit and Phoenix are weak because they have less attacks during their phases than other phases? I do not get your point at all--what does that have to do with quality of life? The attacks you have access to during Phoenix and Ifrit are part of your rotation and their potencies are quite high compared to some of your other attacks and even attacks that other casters get. Would you rather Ifrit has more attacks during his phase, forcing you to clip phases more often for Bahamut and Phoenix? Would you rather Phoenix lose the healing utility SMN brings to a party just so you can get one extra 500 potency attack every minute (to make it balanced with damage during Bahamut phase)?

    Like, I get it. SMN has lower DPS right now compared to other jobs. But SMN damage is not broken (we can complete the Earth, Sea, and Sky thing for extremes) and dealing damage is not a quality of life issue, which is the topic of this thread.
    (2)

  2. #2
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Bonkleberry View Post
    Are you trying to make an argument that Ifrit and Phoenix are weak because they have less attacks during their phases than other phases? I do not get your point at all--what does that have to do with quality of life? The attacks you have access to during Phoenix and Ifrit are part of your rotation and their potencies are quite high compared to some of your other attacks and even attacks that other casters get. Would you rather Ifrit has more attacks during his phase, forcing you to clip phases more often for Bahamut and Phoenix? Would you rather Phoenix lose the healing utility SMN brings to a party just so you can get one extra 500 potency attack every minute (to make it balanced with damage during Bahamut phase)?

    Like, I get it. SMN has lower DPS right now compared to other jobs. But SMN damage is not broken (we can complete the Earth, Sea, and Sky thing for extremes) and dealing damage is not a quality of life issue, which is the topic of this thread.
    Ifrit is a problem because it's literally the only time you are at risk during your rotation. Two long casts and a melee combo. If anything he should be the strongest out the 3 but he is the weakest
    (8)
    I'm just some guy...

  3. #3
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    how the fact that ifrit is weaker than the others with a cast, and phoenix has a heal instead of a damage spell that degrades the summoner's burst is not a change in quality of life on the summoner, I do not understand, at least I relate only facts, I do not impose my point of view as you do.
    if a large majority of people related to the problems on the summoner, it is because these are present, and that changing them is therefore changes in quality of life, and talking about increasing the dps on a burst on a job which is currently rather weak in single target is clearly an aid to the quality of life.
    it's not just a question of cooldown, and effects to modify.

    The concern of phoenix is ​​that they have chosen to give a scholar excog instead of a deathflare equivalent spell, which makes phoenix much less interesting, and does not stabilize the burst every minute of the summoner because yes 500 less potency per minute is huge, especially since phoenix healing is too situational is unpleasant to use to be really effective outside of dungeons.

    You can give a simple example, summoner level 79 is stronger than summoner 80.

    Summoner is far from perfect and needs a change in 6.1.
    (0)
    Last edited by remiff; 12-25-2021 at 03:47 AM.

  4. #4
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Bonkleberry View Post
    Are you trying to make an argument that Ifrit and Phoenix are weak because they have less attacks during their phases than other phases? I do not get your point at all--what does that have to do with quality of life? The attacks you have access to during Phoenix and Ifrit are part of your rotation and their potencies are quite high compared to some of your other attacks and even attacks that other casters get. Would you rather Ifrit has more attacks during his phase, forcing you to clip phases more often for Bahamut and Phoenix? Would you rather Phoenix lose the healing utility SMN brings to a party just so you can get one extra 500 potency attack every minute (to make it balanced with damage during Bahamut phase)?

    Like, I get it. SMN has lower DPS right now compared to other jobs. But SMN damage is not broken (we can complete the Earth, Sea, and Sky thing for extremes) and dealing damage is not a quality of life issue, which is the topic of this thread.
    Actually, they kind of are, but not in the way you're thinking. It's not about the numbers being low, but about how they make the DPS rotation feel samey. Compared to prior iterations our spike dps is significantly lower, and depends mostly on Enkindle crits. I barely even notice the avatars, and with most of the effective GCD potency sitting at 410-430, and 470ish, it causes each action to have less impact.

    This is compounded by the fact that the vast majority of the buttons are instant-cast and the lackluster audio, and the abhorrent delay caused by the resummon mechanic. Not only does it prevent us from doing stuff with our pet (This is why they removed Carby/Egi Autos. You wouldn't be able to ignore the gaps if you had to interact with them at all), it makes the intended highlight of the rework feel like wet air. Literally I forgot I was using Titan, Ifrit, and Garuda repeatedly while doing fights, until I saw them off to the side 3-4 seconds later. And a lot of that is due to the lackluster Demi-Spells too. As a result of these factors coalescing together, once I'm focusing on the fight, I start losing feedback from the rotation. Like, I get people saying that prior iterations sucked, but I at least can tell when I'm hardcasting Ruin III all the time and hear it go off, whereas the only time I even notice I'm pressing any of the new spells is because I picked the wrong Summon for the situation or literally stopped pressing the same button because I fell asleep from pressing it so much. It actually makes the experience worse by being so boring. I had to move to another job just because I knew it was going to be a problem (nevermind Avatars blocking your PoV in savage).

    The only things the new iteration gets half right is the Avatar-related animations, and keeping pets still. Literally everything else sucks. The most actual enjoyment I get is from slapping Deathflare & Akh Morn together in a single GCD, and I was hoping to have more than three of those by now, not less.

    None of those complaints touch what I liked about the prior iterations that frankly should have stayed to keep this one from falling apart, like it very, very clearly has, when you get down to the technical details. And most people won't, they'll just feel something's off or get bored, and that's how you kill a game, not just a job.
    (5)
    Last edited by Grimoire-M; 12-25-2021 at 05:13 PM.