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  1. #51
    Player
    DES_VII's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Des Kentaro
    World
    Siren
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Mansion View Post
    Back to SMN, sure it has an easy rotation now, and in itself it isn't that much of an issue. But the mobility / lower skill ceiling compared to RDM (and other phys ranged to be fair) shouldn't be rewarded with high damage on top of all the advantages SMN currently has. But I guess it is easier to bring SMN closer to RDM damage wise than redesigning the job to better reward optimal play.
    Sure its easier, I find the rotation fun some find it boring but most are positive on it. But we didn't ask for the job to be like this, its not players fault. And that does not justify as a Caster with RDM/BLM we should be as low as the job is. Just near a bit or under RDM. BLM always top, RDM next and SMN under a bit.
    I personally love the redesign and glad they did it over what it once was. Also not 6min long rotation pet AI etc. I enjoy this way over its previous iterations.
    (1)

  2. #52
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90

    Adjustments

    One thing I overlooked was Energy Drain and Energy Siphon. Could these be changed from ability to spell? So they can be effect by spell speed materia and so their recast timers align with other recast timers.
    (0)

  3. #53
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Absimiliard View Post
    RDM has picked up a fairly significant amount of complexity since its inception. It is no longer the "new player" spellcasting job, and its utility is largely non-existent outside of like the first month of progression. SMN now fills the niche RDM once did, while RDM has largely graduated to proper DPS. Bearing this in mind, why should it have any bearing on what they do with SMN going forward?
    The problem is right now is smn doesn't have a place in raiding groups. RDM can do the same job as smn and do it much better. This issue isn't about complexity or anything like that. The issue is rdm can do both prog and speedruns better than smn right now. RDM is having its cake and eating it too since it has high damage, great untility, and can rez a whole party during prog. At least rdm had a place in SB and ShB as the better prog caster but now it's the better prog caster and the better speedrunner, leaving nothing for smn at all. I guess you and the others are fine with smn mains being kicked from parties and stuff. You ppl make so angry because you are just bias and don't want balance.
    (2)

  4. #54
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Is there also a way to have a quicker response time when it comes using abilities from Carbuncle? Like can Searing Light be activated immediately after pressing the skill? Seems like there is a slight delay.
    (0)

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