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  1. #1
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Reimmi View Post
    New summoner base is great, but it needs more buttons to press, sadly wont come til 7.0, but at least it has a solid foundation to build upon.

    Been enjoying it as an alt but dont think i could main it with how easy it is atm
    Hoping for a lot there. People said the same thing about MCH and DRK and well they got next to nothing.

    Hell the one ability that dark knight needed the attack stacks on didn't get it. Blood weapon is still a hard duration with it's aoes being spells unaffected by skill speed
    (3)
    I'm just some guy...

  2. #2
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tiresias View Post
    Also, could Physick be made useful again? I miss the identity of Summoner being a bit of a hybrid class. There was a point where Summoners could off-tank, off-heal and Raise; I originally picked up the class because I enjoy hybrid DPS classes.
    I honestly would love if they made Physick useful again, or make it something else. I remember a old role action called Erase, that cleansed dot off a party member and healed them. I wouldn't mind if we got something like that for Summoner only it can be used for yourself.
    (1)

  3. #3
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    511
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Super_Smiley View Post
    I honestly would love if they made Physick useful again, or make it something else. I remember a old role action called Erase, that cleansed dot off a party member and healed them. I wouldn't mind if we got something like that for Summoner only it can be used for yourself.
    Upgrade Physick into Rekindle, and replace Summon Phoenix's Astral Flow action with a proper attack (akin to Summon Bahamut's Deathflare).
    Boom, done.


    Anyways, I also agree with these suggestions:
    Quote Originally Posted by Super_Smiley View Post
    • Small MP reduction
    • Searing Light used outside of combat
    • Ifrit Skills buffed across the board
    Especially the first two.
    (3)
    Forever waiting for Leviathan/Ramuh/Shiva/etc. (for SMN)

  4. #4
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90
    I just wonder would we even see a Physick change before 7.0. I just hope they don't take away our ressurrection.
    (0)

  5. #5
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90
    I also would like the option to glamour level 90 primals into large Carbuncles. Like the carbuncle mounts you buy from Final Fantasy XIV Online Store.
    (1)

  6. #6
    Player
    DES_VII's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Des Kentaro
    World
    Siren
    Main Class
    Reaper Lv 90
    I'm loving it to, but it NEEDS Potency buffs bad. Just some minor ones would help.

    People complain how bored they are with it, then don't play it. I love it, I don't want super 20 button rotation. Sure you could add a ability but even if it had 2 more buttons to press people would still complain. The re-work was because of all the complaints, well you got the re-work.
    (2)
    Last edited by DES_VII; 12-23-2021 at 07:26 AM.

  7. #7
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    2,022
    Character
    Mansion Viscera
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by DES_VII View Post
    I'm loving it to, but it NEEDS Potency buffs bad.
    Does it? It has almost as much mobility than ranged physical DPS, but arguably these three jobs have a more "complex" rotation, at least Bard and Dancer do. Can't say for Machinist as I don't really know about it.

    I have mained SMN in Stormblood and Shadowbringers, I just finished leveling it yesterday and I don't like it. It's my opinion, and as you say I just won't play it. But I don't think it should have better single target damage than it currently has. It used to be powerful (maybe overpowered sometimes I will agree) and it had great mobility but still had a clunky rotation with several micro managements going on which, at least for me, justified it's great damage output and skill ceiling.
    Currently, there isn't any reason for SMN to be able to do great damage, virtually be as mobile as a ranged phys, have a raise and buff the party, while keeping a very simple rotation of "press these 3 buttons that light up".
    A minor DPS buff is fine. But I don't think it should rival with other jobs that have more complexity to them. They should either increase the skill ceiling, or give it more support options. As of today, I think the job goes a bit everywhere with no real consistency, which is a lot to say about SMN when it had that very same problem on another level with its multi-gimmicks flow before (Aetherstacks, DoTs, Pet management, Trance management, ghosting issues, mobility planning).
    (2)

  8. #8
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,482
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mansion View Post
    Does it? It has almost as much mobility than ranged physical DPS, but arguably these three jobs have a more "complex" rotation, at least Bard and Dancer do. Can't say for Machinist as I don't really know about it.

    I have mained SMN in Stormblood and Shadowbringers, I just finished leveling it yesterday and I don't like it. It's my opinion, and as you say I just won't play it. But I don't think it should have better single target damage than it currently has. It used to be powerful (maybe overpowered sometimes I will agree) and it had great mobility but still had a clunky rotation with several micro managements going on which, at least for me, justified it's great damage output and skill ceiling.
    Currently, there isn't any reason for SMN to be able to do great damage, virtually be as mobile as a ranged phys, have a raise and buff the party, while keeping a very simple rotation of "press these 3 buttons that light up".
    A minor DPS buff is fine. But I don't think it should rival with other jobs that have more complexity to them. They should either increase the skill ceiling, or give it more support options. As of today, I think the job goes a bit everywhere with no real consistency, which is a lot to say about SMN when it had that very same problem on another level with its multi-gimmicks flow before (Aetherstacks, DoTs, Pet management, Trance management, ghosting issues, mobility planning).
    Yoshida said in an interview around the time of the media tour that the only reason SMN still has Resurrection is that they weren't sure the job would be balanced on release. It definitely needs potency buffs if that's the end goal.
    (1)

  9. #9
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mansion View Post
    Does it? (Needs Potecncy buffs)
    Yes, badly. It's the 2nd worst-performing DPS in the game.

    I feel like they didn't take account the damage old SMN does in the background (DoTs and pet auto attacks) with this rework.
    (1)

  10. #10
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    2,022
    Character
    Mansion Viscera
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by dinnertime View Post
    Yes, badly. It's the 2nd worst-performing DPS in the game.

    I feel like they didn't take account the damage old SMN does in the background (DoTs and pet auto attacks) with this rework.
    There will always be low-performing DPS jobs compared to others, that's not a point in the current design. I'm repeating myself but as it stands, I don't think SMN shouldn't do much more DPS than Bard or Dancer, especially when balancing it with RDM (as BLM is a different type of job).
    Sure difficulty might have some subjectivity to it, but I don't think SMN should hit as hard as RDM currently does when RDM isn't as mobile, and has more depth to its rotation and optimization than SMN (and RDM isn't that deep either, mind you). I don't think it'd be fair that in a Savage environment if an "easy" job would hit harder than a more complex job twhen both are played optimally. That actually was SMN's problem in 5.0, it was harder to optimize (due to clunky gameplay) and it performed poorly DPS-wise, before 5.1 addressed this issue (and it was the same early Sotrmblood too I think). I see people saying having an "easy" job outDPSing a "harder" job isn't an issue, I don't agree at all. Rewarding great DPS performance through overly-simple gameplay is a gateway to jobs getting more and more similar and easy with no flavour, identity or anything.

    SMN should have tweaks in its rotation to get a higher skill ceiling that would justify a DPS buff in my opinion, which wouldn't be very complex to implement. Toning down the instant casts for Bahamut for instance. Making the SMN Primal choice according to the fight mechanics much more rewarding, introducing more micro-management (for aetherstacks and Ruin IV for instance). I see a lot of room for SMN to grow to keep it attractive and easy to understand and play casually, but offering more depth in end-game content.
    (1)

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