The game also has a lot of new players around expansion releases, which has an obvious effect on the perceived difficulty of content.


The game also has a lot of new players around expansion releases, which has an obvious effect on the perceived difficulty of content.




This and allow me to further expand on this.
As with past expansions, we have our share of jobs that got some extra stuff but largely remained, we have jobs that are completely new and we have jobs that have gone total rework. The last two are definitely going to affect general player experience across the board more than you realize. You have to give the playerbase some time to adjust itself. We have upcoming sages and reapers, we got smns relearning (despite the simplicity), etc. Easy mistakes are gonna happen more than usual. And this is just the experienced players of FFXIV. Add the exploding populace of sprouts and you can make the math for yourself.
Stat squish fine. I know there are people who are going to swear by their feelings that they've got weaker and things take too long to kill but objectively speaking on that front, the squish is fine.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.




In addition to general new players, theres a lot of folks that are trying out healing for the first time with the new job and with its higher starting level they can jump into content where one would usually expect a healer to already have their bearings. Pretty much every raid sans syrcus tower feels harder because they've been flooded with inexperienced sages since early access lol
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