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  1. #1
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    This Is true for aoes tied to casts, or other predictable ones where you can know where the aoe Will appear. You can see wich One i am talking about because they last Just One sec or two.
    Others are meant to appear random but IN THEORY they give you time to move.
    Often that Is still anavoidable
    (0)

  2. #2
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    I did the new raid yesterday. On the first fight my co-healer got disconnected almost right away. They never came back due to queue times. I proceeded to solo heal the entire fight when it was my very first attempt. Though to be fair the telegraphs are obvious so everyone did the mechanics properly the entire time.
    (1)

  3. #3
    Player
    Michieltjuhh's Avatar
    Join Date
    Aug 2019
    Posts
    147
    Character
    Alhiri Visili
    World
    Louisoix
    Main Class
    White Mage Lv 100
    I'm pretty sure there'll be Savage fights that can be done without healers as well. FF14 has ever had the issue of too little unavoidable damage because the healing classes are too simplistic in design to deal with anything more in a way that feels actually engaging. AoE heals heal everyone, single target heals heal single targets, HoTs have no extra interaction, 2.5 sec GCD means it's almost impossible to design fights around reactive healing, and DPS/tank classes are getting more and more healing tools that are powerful. I haven't beat my friend (WAR) on healing a single dungeon yet on WHM because it's not needed, and on SGE I did through Kardia which was entirely unnecessary healing but hey, may as well have it up.

    Even avoidable damage is designed not to be outhealed due to vulnerability stacks, because they know if those didn't exist, people could stand in literally everything that doesn't 1-shot you and the healers can deal with it (at the cost of their dps).

    Especially the current EX trials are absolute jokes though. There's basically nothing going on if people dodge mechanics that people themselves can't outheal/passively regen.
    (2)

  4. #4
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,434
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Despite how impressive that group is, it does not represent the common player. When I did zodiark I marked myself and one of the tanks as we had the fight figured out. Still took 2 or 3 tries cause a few outliners were running off into bfe. They eventually snapped around and stuck to us like everyone else.
    (4)

  5. #5
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    To be fair, while I understand why they went with damage downs. It felt great to give the orb mechanic in e10s the middle finger with shielding.
    (2)

  6. #6
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    My policy is very simple: I heal enough that you will survive mechanic. You are free to eat vul stack as long as it doesn't kill you. If you eat more stack than normal healing would keep you up ... that's not my problem.

    The only reason people greed in this game is for fflogs, not for clear. So if they greed and die, they can cry about their parse as they wait to get up, because I ain't pop them up without swift cast.
    (0)

  7. #7
    Player
    CeL1790's Avatar
    Join Date
    Nov 2021
    Location
    Limsa Lominsa
    Posts
    41
    Character
    Obsius Grimory
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    but, healing is basically all i do....I...I like to heal and to be challenged when i am doing it.
    (0)

  8. #8
    Player
    jadeblade's Avatar
    Join Date
    Mar 2014
    Posts
    102
    Character
    Arthur Wolfe
    World
    Gilgamesh
    Main Class
    Gladiator Lv 90
    We need

    damage down for DPS

    vulnerability up for tank

    Heal down for healers

    For savage fight.

    I really don’t care about extreme being done without healer. Savage should has one shot mechanics more often.

    On failed mechanics. Why the healer should be punished if dps can’t carry it’s own weights.
    (2)

  9. #9
    Player
    Genbe197's Avatar
    Join Date
    Jun 2017
    Posts
    126
    Character
    Beatrix Steinner
    World
    Ultros
    Main Class
    Red Mage Lv 91
    Savage should have damage down not one shot, one shot mechanics just make healing more useless. Why need a heals if any sort of mess up kills them? RDM can raise.

    They need more stuff like titan from back in the day, aoe raid wide dmg often.
    (3)

  10. #10
    Player
    jadeblade's Avatar
    Join Date
    Mar 2014
    Posts
    102
    Character
    Arthur Wolfe
    World
    Gilgamesh
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Genbe197 View Post
    Savage should have damage down not one shot, one shot mechanics just make healing more useless. Why need a heals if any sort of mess up kills them? RDM can raise.

    They need more stuff like titan from back in the day, aoe raid wide dmg often.
    Well one shot is damage down indirectly ,as you get the debuff on rez and team won’t pass the dps check.
    (0)

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