
Originally Posted by
ArkenaeuxBelmont
While I can see where you're coming from, I'd like to respectfully disagree on your point that MSQ won't prepare you for 'endgame'.
Yes, it won't make you play at the super-top level. You probably wouldn't know your optimal rotation down to the exact places to weave oGCD's and such, but that being said...
Like the other poster said, put yourself into the shoes of someone who has never played 14 before. You skip everything with this theoretical "instant 90 instant MSQ skip".
You have no idea what a stack marker is.
You have no idea what a Flare marker is.
No idea what the rotational attack queues are.
No idea anything about your chosen job at all, not even the *basics* of the rotation.
No idea tank stance is a thing.
No idea how to tank swap if needed.
No clue about Active Time Events.
No clue on a slew of mechanics that slowly get introduced one at a time via the MSQ, to see their more advanced ones later.
No clue about Esuna'ing debuffs.
No clue about stuns.
No clue about spell interupts.
And the list goes on...
Sure all these things may seem like "Well duh, we all know these things" but a skipper wouldn't. Someone coming in completely fresh would have absolutely no clue about any of these. Some people learn fast, of course. There's always exceptions that can pick things up instantly... but those are the exception, not the norm.
We have ALL been there, running a Duty Finder, with a teammate that is an obvious skipper. Most are receptive to help when offered, but as people have stated before in this thread, you get a large number of people who bash their heads against the game trying to make it conform to what they know, instead of what the game is.
We have level skips and MSQ skips up to the beginning of the current xpac, to give a reasonable buffer in between "endgame" and the starting point of the skip, for this reason. It's to at least offer the skipper the opportunity, in lower level content, to learn.