An entire role shouldn't be able to be disregarded in any content period, especially current content.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
High end encounters can be done without healing from healers, but we've designed a whole Job (WHM) around being the healer that heals more.
If anything they've lowered the healing required significantly.
That EX trial only has 5-6 unavoidable raidwides in the entire fight. That's 2-3 per healer over a full 8 minute fight. It's an absolute joke.
I feel needed i’m constantly dying to dungeon boss mechanics and trials other people die too.
Someone's got to keep that floor mopped![]()
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Completely agree.
I don't care if it was just an Ex, if they needed a certain comp or if they're really good players. The expansion is still fresh, those trials are still fresh, we're by no means overgeared and we can already do an endgame fight without a role.
It shouldn't be possible to complete an endgame fight without healers or tanks or dps, especially only weeks after it released.
I'm fine with dungeon runs being possible without a tank or a healer or dps. But if incoming damage in a current Ex trial is so low that 2 tanks and 6 dps can take care of it, something is seriously wrong. The damage there is so infrequent, we have up to 3min of no raid damage happening. None at all. The most exciting thing is, when the whole raid got snake baited before the stack.
It has mechanics suited for an Ex trial, it has a dps check (albeit a lenient one, as expected from a trial), it has tank busters you can't take with a non-tank without dying. And then there's next to non-existent incoming damage and nothing else that is even remotely healer specific.
If they want to cuddle baby healers in DF content, fine.
But healers should be expected to fulfill their role in endgame content and Ex is part of it, even if it's the entry level difficulty.
The EX trial fight is designed with full of mechanics that require everyone to not get hit. They probably forgot about damages that need to be recovered by healer.
The sad part is they don't really. You can get hit by lots of the mechanics. Getting hit by Snakes or taking a cone aoe or green laser to the face just gives you a slap on the wrist and a Vuln stack, which your bored healers will probably be grateful for as they leap forward and barrage you with all the oGCD's they had sitting there unused. Getting hit is fine as long as you don't do it too often.
I've said it before, but if they won't change encounter design then healers need to become fully fledged support DPS with only resurrection and a couple party heals. The job design and the encounter design are just so incredibly at odds with each other and it's only getting worse over time. I suspect they couldn't fix the encounters any longer even if they wanted to, it might just be a too much of an overhaul this point in the game's lifecycle.
Last edited by ThorneDynasty; 12-23-2021 at 04:01 PM.
Healers not needed in dungeons at this point either. I feel pretty redundant at the moment in most content. I get busy when dps are making mistakes but when things go smooth it's so... so.. boring.
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