Results -9 to 0 of 275

Threaded View

  1. #11
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,562
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    Frankly, i just think you and many others are giving out far too many excuses for the reality of the situation. But you can continue and be content with getting less each expansion, while me and many others will continue to question the developmental choices of the devs. In the end, if this community continues to be allergic to all forms of criticism, it’ll be the demise of the game eventually. Especially if we’re going to jump through hoops to excuse reusing gear from the very last expansion or from the same patch.
    Frankly I think far too many people are setting themselves or establishing expectations which are very difficult and not pragmatic to reach by any realistic measure. Like I said, with each subsequent expansion the uptake of maintaining primal weapons just becomes exceedingly difficult, especially when no real formal precedent has been established for their release, and I would struggle to find anyone worth their salt that would set such a disoriented routine for their release as has been evident with these. Like I said, I'd love RPR Hades Weapons or any other for that matter like Tsukuyomi, but is it a realistic expectation? No it isn't because across the course of the game the amount of weapons they need to support just inflates. - I'd like to see many people, including yourself tackle something like this, to be frank.

    Since it seems to have eluded you by any measure let me be clear that I myself am not allergic to criticism within the game itself. It just happens that I frankly disagree with your criticism and don't view it as something that should even be considered an urgency for them. It isn't like expansion launch and the initial weeks subsequent to it aren't the busiest or anything like that. Not at all (/s). I'm not in a position where I'm willing to echo chamber your criticism just for the sake of it. Not by a long shot. But hey, welcome to an open debate on the forums where people can and will disagree with you and not echo chamber your criticism. - I find it ironic that people even use this and 'white knighting' as an example as if their criticism is the only valid criticism, or as if their criticism takes higher precedent than other pieces of criticism. I don't agree with you, it's as simple as that, I'm not defending just pointing out perfectly logical reasons why something like this exists in the first place. - I've seen quite a bit of double standard-ing on this thread "Oh no, god forbid they reuse these assets. God forbid - Ohh, but it's also OK if they reuse Ivalician/Woad, or any other set that I personally like"

    There's a myriad of issues and things with this game that they should work on long before they should even consider cowering to the people that aren't happy they reuse assets. Despite the very fact that it is a long established practice within development. Like, I'd take something that deviates from the square room deep dungeon crawler escapade they've had for both previous iterations of said content, long before I even bother crying about reused models (Which is already an established practice practically within every studio that creates such an extensive game). Similarly, I'd take something like Island Sanctuary which may feel like it's brimming with life that could otherwise just be a desolate and pathetically weak excuse at releasing gardening for those that don't own a personal plot, I'd take this long before I even cry about the reused assets early in an expansion.

    I'll criticise them on this when I actually see for myself when those resources have gone as opposed to just outright crying because they didn't reach some arbitrary quota of yours in the short term. - and once again just because people aren't willing to echo chamber your criticism it does not mean they are immune or deflect all forms of criticism. It seems this level of critical thinking is a lost relic in the subtle art of creating a productive discussion.

    I find it quite funny that people are criticising the developers for something that may not even be within their realm of control. Enjoy finding a team of developers that can overcome a potentially stringent budget. Even then, a higher budget assigned to a particular division might not necessarily mean the particular increase in budget is assigned to a particular team. That excess in budget could quite as easily be given to the battle designers more-so than it could to those that from art and gear design. Just a simple reality. A higher budget won't automatically equate to all areas of the game seeing an increase in quality. Of course beyond this we get more into a subjective realm of what people view as good or bad - and given their position I would argue they know better than random joes on the forums and their baseless claims -> and that isn't a defence versus just highlighting the complexities of budgeting, which is applicable to any organisation
    (6)
    Last edited by Kaurhz; 12-22-2021 at 08:15 PM.

Tags for this Thread