I really feel for the people who play in the most common times and are stuck in a queue unable to play the game. The only real consolation is the hope that 21 days of free time will help get to the point where it's playable again for them.
But this is actually the second smoothest launch we've had in FFXIV history. Everyone else has already pointed out how 1.0 doesn't even compare (people with my same join date were spamming the forum for like two weeks leading up to launch telling them not to do it), but the other expansions except for Shadowbringers were all worse for their own reasons.
2.0 had all the same errors we have now, with the 2002 and 9000X coming up way more frequently. But there was also no queueing system, so you just had to keep error-crashing the game until it worked. And sometimes you'd even get an error that made it so you couldn't log back into the game at all, for literally days!
3.0 added DirectX 11 and a bunch of people had all kinds of new crashes depending on what hardware and drivers they were using. Lots of people kept getting kicked off while playing and then had to try and play the error game again, though this launch was a bit better than 2.0 since there were less people for the expansion than the base game.
4.0 finally gave us a mostly functioning queue system that funneled people into the game, but in addition to the same 2002 errors, someone on the dev team decided it was a good idea to put a solo instance that uses the instance servers in the very start of the main story quest. Before you even could get to any new areas or towns or anything, you got stopped by a solo instance that was impossible to do because everyone was trying it at the same time, locking you out of basically all of the content in the expansion for IIRC weeks.
It wasn't until Shadowbringers that we had a game that you could get into after around a week of being out, because it had all the same problems we have now, more players than ever before, but way less players than right now.


Reply With Quote





