Quote Originally Posted by CrimsonGunner View Post
you are kind of wrong with comparing helios and cure III in 2 regards.

1) helios equal to whm medica except helios cost 700 compare to whm medica 900 and has 1.5 cast time compare to 2 seconds for medica.

2) cure III while having ability to target, its range is 6y meaning u have to be super close to the target to feel that, and while you compare 1 cure III spam to helios cure III cost 1500 mp while helios cost 700 meaning ast will reduce his mp less and also can wave ogcd with helios something whm cant do as easy after cure III or medica allowing him to surpass cure III effect and even range.

those are 2 crucial impacts that allow fluid healing compare to whm right now and since the only difference here is cure III your points that cure III makes it worth it cause its not mendatory the same can be said about ast ogcd and with that makes ast even more appealing for healing then whm cause he can spam even more faster and chain healing properly if needed unlike cure III spam.
I think you missed some of my previous posts in this topic. Doing 6 cure III with 2 thin air is the same as 10 helios as I explained before. I was doing a comparison between those 2 gcds (helios and cure 3) in a situation where you would need burst aoe heal on demand (meaning without cds so GCD heals) WHM still is a power house in GCD heal potency which is a niche that WHM could have a lead in comparison to AST. I'm not comparing their full toolkits. Obviously AST full kit is stronger healing wise than WHM. Yet WHM does way more damage than AST currently if someone can carry the heals. What if AST despite having way more heals also did more damage than WHM? This is what the situation with SCH/SGE is. IF you want damage between (ast/whm) bring whm, if you want heals bring ast, which is fine. For SCH/SGE, if you wanna damage bring SGE (by 5.3%), if you wanna heals also bring SGE (by almost 30%!).