Aaaaaand this is why all the jobs in the game don't require a brain stem to play anymore.Playing 80+ with the RPR I found myself focused on the skill bar 90% of the time. 10% of the time I would catch a glimpse of the combat where I would be lucky to escape from a boss mechanic unharmed. Compared to other classes where my focus would be more on the fight and not looking if I’m pressing the correct key.
The problem is the positional movement. With RPR I have to always be on the move while pressing multiple possible combos. I think the positional requirements should be removed or at least fuse some of the skills like the solo instances where one button will do 3 combos.
Yoshi P specifically said during the media tour this job was meant to be 'technical' and more involved. If you want to play a DRG clone, why not just play that?
this job is not "technical" its the easiest melee to play right now..
Well for one you're punished for not using things on cd more.
Reaper is basically build gauge and spend gauge with few exceptions, it's kinda '' fail safe '' for a lack of a better term.
If you play MNK for example and don't pay attention to your Chakras or don't hit it fast enough it's a big deal but if you play Reaper and just zone out and don't spend your gauge it's generally not a concern unless you overcap.
Reaper is very forgiving in comparison to other Jobs, but I think some people believe that it's '' technical '' because you don't have a set point exactly where you need to do your spenders you have more choice.
But that doesn't actually make it more technical or difficult it does the opposite it makes it significantly easier and you need less awareness and attention to play it.
Edit: It's strange of the other guy to bring up DRG in a way that sounds so negative because DRG takes way more effort to play and I'd argue is more technical than Reaper.
There's more to weave and you need to know what can be double-weaved and what can't and when it's safe to use Jumps etc.
So it's a bit bizarre to present it as '' the devs made Reaper the technical pro job, not like that silly DRG ''.
Reaper is the Job you can zone out on and usually not be punished for it or just do 1 2 3 and forget about everything else while a mechanic happens and normally be fine.
You can't on DRG.
Last edited by Kolsykol; 12-21-2021 at 05:17 AM.
The job has no friction to it at all. You have 2 gauges and they both build incredibly slowly so it is extremely easy to work around mechanics in a way that makes the other melee dps jealous. You have 1 damage cooldown to keep track of and it's on a 2 minute timer. 2 if you want to count gluttony but soul slice makes that super easy to hit on cooldown. You have 2 positionals, neither of which are part of a combo and also you have complete control over when you need to do them so it's nearly impossible to mess them up or find yourself in an inconvenient spot. You never have to double-weave ogcd's and your movement skills are completely detached from damage so you can use them strictly for positioning and not have to do the mental math that drg and sam do. Then there's the job specific odd stuff like drg animation lock, cursed double solar monk opener to align phantom rush, sam tsubame drift (which is still a problem, just not the cataclysmic disaster it was in shb). Literally the hardest thing about the job is remembering to refresh Shadow of Death.
Plus just get on The Balance and look at the assorted openers and then laugh at how basic reaper's is compared to the others.
What? Have you gotten to 90 yet? The gauges absolutely do not fill slowly.The job has no friction to it at all. You have 2 gauges and they both build incredibly slowly so it is extremely easy to work around mechanics in a way that makes the other melee dps jealous. You have 1 damage cooldown to keep track of and it's on a 2 minute timer. 2 if you want to count gluttony but soul slice makes that super easy to hit on cooldown. You have 2 positionals, neither of which are part of a combo and also you have complete control over when you need to do them so it's nearly impossible to mess them up or find yourself in an inconvenient spot. You never have to double-weave ogcd's and your movement skills are completely detached from damage so you can use them strictly for positioning and not have to do the mental math that drg and sam do. Then there's the job specific odd stuff like drg animation lock, cursed double solar monk opener to align phantom rush, sam tsubame drift (which is still a problem, just not the cataclysmic disaster it was in shb). Literally the hardest thing about the job is remembering to refresh Shadow of Death.
Plus just get on The Balance and look at the assorted openers and then laugh at how basic reaper's is compared to the others.
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