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  1. #1
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Remember we get JSE gear in this patch too, it might warrant using Jobs over Classes just for that gear.

    All in all, losing lots of versitility (at the cost of improved dps, healing, tanking... hopefully) will make this game more fun to play because it might actually require people to be more thoughtful now. Frankly its been sorta lame that -everyone- can raise, or spot heal, etc.

    Return of skillful play, here's hoping.
    (9)

  2. #2
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Zdenka View Post
    Remember we get JSE gear in this patch too, it might warrant using Jobs over Classes just for that gear.

    All in all, losing lots of versitility (at the cost of improved dps, healing, tanking... hopefully) will make this game more fun to play because it might actually require people to be more thoughtful now. Frankly its been sorta lame that -everyone- can raise, or spot heal, etc.

    Return of skillful play, here's hoping.
    Yeah as nice as it was that everyone can heal/raise... it made being a healing class kinda pointless and lackluster almost. I like that the cross class skills will be limited a lot. I almost wish they would just make the jobs the classes in this game and get rid of the smaller ones lol. But that's another topic and a personal opinion!
    (3)

  3. #3
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zdenka View Post
    All in all, losing lots of versitility (at the cost of improved dps, healing, tanking... hopefully) will make this game more fun to play because it might actually require people to be more thoughtful now. Frankly its been sorta lame that -everyone- can raise, or spot heal, etc.

    Return of skillful play, here's hoping.
    Hi Zdenka and All,

    I agree that this new Job System focuses gameplay now (i.e., not everyone can Cure, not everyone can just pop Sentinel, etc.), but my one concern so far is the seemingly arbitrary Lock Out that's happening on Cross-Class abilities.

    If you look at the list of which Jobs can use which Class' abilities:

    "For other class-specific actions, only actions from certain classes can be equipped by certain jobs, as per the table below:

    Available Class-specific Actions
    Job: Class
    Paladin: Marauder/Conjurer
    Monk: Lancer/Archer
    Warrior: Gladiator/Pugilist
    Dragoon: Pugilist/Archer
    Bard: Conjurer/Thaumaturge
    White Mage: Gladiator/Pugilist
    Black Mage: Pugilist/Archer"

    It just seems very arbitrary right now. For example, a White Mage can use Gladiator (makes some sense) and... Pugilist (huh?!).

    Or a Black Mage can only use Pugilist or Archer abilities. Weird.

    Many just feel arbitrary, and I know we'll eventually just learn to accept it and move on, but looking at the system for any new player just starting and in general... it just feels like an artificial Lock Out / Cap... there's nothing in the lore that informs you that a Black Mage had its "roots" in Pugilists or firing a Bow as an Archer.

    I understand the reasoning for limiting Skills (to allow uniqueness) - which is GREAT! - but the 2 specific Classes you can draw from only seem very random for some Jobs.

    We'll see how this goes (I'm still excited about the Jobs, just a bit thrown off by the randomness of certain Classes).
    (2)
    Last edited by Kiara; 03-06-2012 at 03:37 AM.

  4. #4
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kiara View Post
    Hi Zdenka and All,

    I agree that this new Job System focuses gameplay now (i.e., not everyone can Cure, not everyone can just pop Sentinel, etc.), but my one concern so far is the seemingly arbitrary Lock Out that's happening on Cross-Class abilities.

    If you look at the list of which Jobs can use which Class' abilities:

    "For other class-specific actions, only actions from certain classes can be equipped by certain jobs, as per the table below:

    Available Class-specific Actions
    Job: Class
    Paladin: Marauder/Conjurer
    Monk: Lancer/Archer
    Warrior: Gladiator/Pugilist
    Dragoon: Pugilist/Archer
    Bard: Conjurer/Thaumaturge
    White Mage: Gladiator/Pugilist
    Black Mage: Pugilist/Archer"

    It just seems very arbitrary right now. For example, a White Mage can use Gladiator (makes some sense) and... Pugilist (huh?!).

    Or a Black Mage can only use Pugilist or Archer abilities. Weird.

    Many just feel arbitrary, and I know we'll eventually just learn to accept it and move on, but looking at the system for any new player just starting and in general... it just feels like an artificial Lock Out / Cap... there's nothing in the lore that informs you that a Black Mage had its "roots" in Pugilists or firing a Bow as an Archer.

    I understand the reasoning for limiting Skills (to allow uniqueness) - which is GREAT! - but the 2 specific Classes you can draw from only seem very random for some Jobs.

    We'll see how this goes (I'm still excited about the Jobs, just a bit thrown off by the randomness of certain Classes).
    Featherfoot and second wind can help mages out alot in a pinch.
    (1)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  5. #5
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Teknoman View Post
    Featherfoot and second wind can help mages out alot in a pinch.
    Hi Teknoman,

    Don't get me wrong, definitely Featherfoot and Second Wind can help. I was just mentioning the arbitrary feel of certain classes being chosen for certain Jobs.

    For example, instead of a system where they simply Halved the number of Cross-Class Skills, but leave it open to any Class you leveled up, they're choosing specific Classes that in some cases seem random / arbitrary.

    But again, I'm sure we'll all just learn them over time and just accept it as part of the Job System.
    (2)