Hi Zdenka and All,
I agree that this new Job System focuses gameplay now (i.e., not everyone can Cure, not everyone can just pop Sentinel, etc.), but my one concern so far is the seemingly arbitrary Lock Out that's happening on Cross-Class abilities.
If you look at the list of which Jobs can use which Class' abilities:
"For other class-specific actions, only actions from certain classes can be equipped by certain jobs, as per the table below:
Available Class-specific Actions
Job: Class
Paladin: Marauder/Conjurer
Monk: Lancer/Archer
Warrior: Gladiator/Pugilist
Dragoon: Pugilist/Archer
Bard: Conjurer/Thaumaturge
White Mage: Gladiator/Pugilist
Black Mage: Pugilist/Archer"
It just seems very arbitrary right now. For example, a White Mage can use Gladiator (makes some sense) and... Pugilist (huh?!).
Or a Black Mage can only use Pugilist or Archer abilities. Weird.
Many just feel arbitrary, and I know we'll eventually just learn to accept it and move on, but looking at the system for any new player just starting and in general... it just feels like an artificial Lock Out / Cap... there's nothing in the lore that informs you that a Black Mage had its "roots" in Pugilists or firing a Bow as an Archer.
I understand the reasoning for limiting Skills (to allow uniqueness) - which is GREAT!

- but the 2 specific Classes you can draw from only seem very random for some Jobs.
We'll see how this goes (I'm still excited about the Jobs, just a bit thrown off by the randomness of certain Classes).