We have to see how your damage changes on Paladin. If it drops like a stone then solo/small groups you will still want to be Gladiator.Still no reason to Gladiator EVER



We have to see how your damage changes on Paladin. If it drops like a stone then solo/small groups you will still want to be Gladiator.Still no reason to Gladiator EVER



I think this is interesting,
New sort of gameplay elements? Can't wait to see what it means.and features a sequence of special quests available at certain levels that unlock systems, abilities, and job-specific equipment. The series of job quests will not involve extremely difficult tasks such as fighting primals. Rather, they will be new game elements intended to boost character growth and motivate players.
Last edited by Munba; 03-05-2012 at 05:45 PM.
Blm can't use raise? Is that right?




Hi Tezz, Vackashken,
Yah I think it'll be very interesting to see with Raise being limited only to only Paladin, Bard and White Mage. It'll certainly make Deaths much more important / noteworthy (i.e., people can't just zombie zerg stuff, and should be more focused) (not everyone can Raise now).



I can't believe people are still not killing all the nails, especially in THM-heavy groups.


You can take down nails with any class in the group, probably harder with melee classes because it requires a little bit of brain to decides which side is right/left/behind, but once it's figured out. It will be faster than THM.
And now new recipe lists.
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