If XIV's jump works anything like FFXI's super-jump for DRG it quite possibly could.
Paladin? It's not a bad idea, but I'm assuming he's more referring to Paladin taking over as the tank.

So BLM won't have all the elemental spells? ...


wonder if the future hold job only content for a challenge for once.

My body is ready...
EDIT: This seems pretty interesting...
Changes to base parameters
When the player changes jobs, base parameters change automatically.
Last edited by Tezz_Xivectro; 03-05-2012 at 05:05 PM.
Remember we get JSE gear in this patch too, it might warrant using Jobs over Classes just for that gear.
All in all, losing lots of versitility (at the cost of improved dps, healing, tanking... hopefully) will make this game more fun to play because it might actually require people to be more thoughtful now. Frankly its been sorta lame that -everyone- can raise, or spot heal, etc.
Return of skillful play, here's hoping.



Yeah as nice as it was that everyone can heal/raise... it made being a healing class kinda pointless and lackluster almost. I like that the cross class skills will be limited a lot. I almost wish they would just make the jobs the classes in this game and get rid of the smaller ones lol. But that's another topic and a personal opinion!Remember we get JSE gear in this patch too, it might warrant using Jobs over Classes just for that gear.
All in all, losing lots of versitility (at the cost of improved dps, healing, tanking... hopefully) will make this game more fun to play because it might actually require people to be more thoughtful now. Frankly its been sorta lame that -everyone- can raise, or spot heal, etc.
Return of skillful play, here's hoping.




Hi Zdenka and All,All in all, losing lots of versitility (at the cost of improved dps, healing, tanking... hopefully) will make this game more fun to play because it might actually require people to be more thoughtful now. Frankly its been sorta lame that -everyone- can raise, or spot heal, etc.
Return of skillful play, here's hoping.
I agree that this new Job System focuses gameplay now (i.e., not everyone can Cure, not everyone can just pop Sentinel, etc.), but my one concern so far is the seemingly arbitrary Lock Out that's happening on Cross-Class abilities.
If you look at the list of which Jobs can use which Class' abilities:
"For other class-specific actions, only actions from certain classes can be equipped by certain jobs, as per the table below:
Available Class-specific ActionsJob: Class
Paladin: Marauder/Conjurer
Monk: Lancer/Archer
Warrior: Gladiator/Pugilist
Dragoon: Pugilist/Archer
Bard: Conjurer/Thaumaturge
White Mage: Gladiator/Pugilist
Black Mage: Pugilist/Archer"
It just seems very arbitrary right now. For example, a White Mage can use Gladiator (makes some sense) and... Pugilist (huh?!).
Or a Black Mage can only use Pugilist or Archer abilities. Weird.
Many just feel arbitrary, and I know we'll eventually just learn to accept it and move on, but looking at the system for any new player just starting and in general... it just feels like an artificial Lock Out / Cap... there's nothing in the lore that informs you that a Black Mage had its "roots" in Pugilists or firing a Bow as an Archer.
I understand the reasoning for limiting Skills (to allow uniqueness) - which is GREAT!- but the 2 specific Classes you can draw from only seem very random for some Jobs.
We'll see how this goes (I'm still excited about the Jobs, just a bit thrown off by the randomness of certain Classes).
Last edited by Kiara; 03-06-2012 at 03:37 AM.


Featherfoot and second wind can help mages out alot in a pinch.Hi Zdenka and All,
I agree that this new Job System focuses gameplay now (i.e., not everyone can Cure, not everyone can just pop Sentinel, etc.), but my one concern so far is the seemingly arbitrary Lock Out that's happening on Cross-Class abilities.
If you look at the list of which Jobs can use which Class' abilities:
"For other class-specific actions, only actions from certain classes can be equipped by certain jobs, as per the table below:
Available Class-specific ActionsJob: Class
Paladin: Marauder/Conjurer
Monk: Lancer/Archer
Warrior: Gladiator/Pugilist
Dragoon: Pugilist/Archer
Bard: Conjurer/Thaumaturge
White Mage: Gladiator/Pugilist
Black Mage: Pugilist/Archer"
It just seems very arbitrary right now. For example, a White Mage can use Gladiator (makes some sense) and... Pugilist (huh?!).
Or a Black Mage can only use Pugilist or Archer abilities. Weird.
Many just feel arbitrary, and I know we'll eventually just learn to accept it and move on, but looking at the system for any new player just starting and in general... it just feels like an artificial Lock Out / Cap... there's nothing in the lore that informs you that a Black Mage had its "roots" in Pugilists or firing a Bow as an Archer.
I understand the reasoning for limiting Skills (to allow uniqueness) - which is GREAT!- but the 2 specific Classes you can draw from only seem very random for some Jobs.
We'll see how this goes (I'm still excited about the Jobs, just a bit thrown off by the randomness of certain Classes).
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//




Hi Teknoman,
Don't get me wrong, definitely Featherfoot and Second Wind can help.I was just mentioning the arbitrary feel of certain classes being chosen for certain Jobs.
For example, instead of a system where they simply Halved the number of Cross-Class Skills, but leave it open to any Class you leveled up, they're choosing specific Classes that in some cases seem random / arbitrary.
But again, I'm sure we'll all just learn them over time and just accept it as part of the Job System.

I havent looked at the post waaaaaay back when that listed all the new actions for each job but maybe there is something in there for dmg reduction for the classes that can't use sentinel.
So far I am liking this tho, I hope we get info on the 2 new raids soon and also any new nm's open world or instanced. *crosses fingers*
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- but the 2 specific Classes you can draw from only seem very random for some Jobs.
I was just mentioning the arbitrary feel of certain classes being chosen for certain Jobs.


